TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
- URL: http://arxiv.org/abs/2607.13028v1
- Date: Tue, 14 Jul 2026 17:59:02 GMT
- Title: TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale
- Abstract summary: TerraZero is a procedural driving simulator and self-play training stack.<n>A C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path.<n>Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe.
- Score: 18.077282979391423
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains. We present TerraZero, a procedural driving simulator and self-play training stack. A configurable C engine runs simulation on the CPU and policy inference on the GPU over a zero-copy path, sustaining 1.3M agent-steps per second on a single server-grade GPU, far faster than existing object-level simulators, while keeping fidelity lighter single-agent systems omit: heterogeneous agents, multiple dynamics models, and full traffic-rule enforcement. TerraZero treats logged data only as a source of real-world map geometry, populating each map with randomized rule-based road users and signal controllers and randomizing agent dynamics, rewards, and sizes per episode, so a map yields an unbounded set of scenarios. Every reported policy trains from scratch by reinforcement learning alone on a compute-efficient self-play recipe across GPUs, with zero human demonstrations and no fallback planner at inference. Policies generalize zero-shot across cities and datasets, including emergent left-hand-traffic driving without explicit supervision. As an ego policy, TerraZero is the first fully learned policy to top the InterPlan long-tail benchmark, ahead of larger learned planners; on routine-driving val14 it ranks among the best approaches and is the safest, posting the best collision and time-to-collision scores. On Waymo Open Sim Agents realism the same recipe outperforms other demonstration-free methods and is competitive with the strongest reference-anchored self-play method. One stack serves both roles: driving policies across dynamics for cars and trucks, and sim agents that jointly control vehicles, pedestrians, and cyclists.
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