A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing
- URL: http://arxiv.org/abs/2607.13354v1
- Date: Wed, 15 Jul 2026 00:27:36 GMT
- Title: A Hybrid Sampling-Based Trajectory Planner with Game-Theoretic Guidance for Autonomous Racing
- Abstract summary: We propose a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner.<n>Our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
- Score: 41.40585589054522
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Autonomous racing demands planning algorithms that balance vehicle dynamics at the limits of handling with strategic decision-making in competitive multi-agent scenarios. Game theory provides a mathematical framework for modeling these interactions, enabling interactive trajectory planning and strategic behaviors, such as blocking. However, directly solving full dynamic games online is computationally prohibitive and challenging to integrate into robust, high-frequency autonomous software stacks. This paper proposes a hybrid architecture that integrates game-theoretic reasoning into a sampling-based motion planner, combining strategic interactions with robust trajectory generation. Building upon an $α$-potential game formulation, we utilize an offline-learned potential function to capture multi-agent interactions. During online operation, a gradient-based optimization dynamically refines interaction parameters to generate an \textit{Interaction Reference Path}. This path serves as a dynamic cost bias within a high-frequency sampling planner. We evaluate our approach in a high-fidelity simulation environment on the Yas Marina Circuit. Qualitative and quantitative results demonstrate that our approach successfully induces defensive behaviors like blocking without carrying the computational burden of full dynamic game solvers.
Related papers
- Coordinated Motion Planning for Multi-Arm Systems via Iterative LQ Games [21.845592692945047]
This paper presents an iterative Linear Quadratic (LQ) game framework for multi-manipulator motion planning.<n>Our framework produces smooth, safe, and efficient trajectories in high-dimensional settings, outperforming traditional methods.
arXiv Detail & Related papers (2026-08-27T21:33:38Z) - A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning [10.027004863448854]
We propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors.<n>We establish per-it well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates.
arXiv Detail & Related papers (2026-08-03T03:15:37Z) - World Models as Adversaries: Multi-Agent Self-Play Fine-Tuning for Robust Motion Planning [60.88859946006306]
Adversa World Modeling is a theoretically grounded multi-agent self-play fine-tuning framework.<n>In inner minimization, the planner's predictive world model is converted into a role-conditioned adversary that learns sparse, scene-adaptive attack coalitions.<n> Experiments on the nuPlan and InterPlan benchmarks demonstrate that our method generates transferable adversarial interactions.
arXiv Detail & Related papers (2026-07-12T07:44:16Z) - ALSO: Adversarial Online Strategy Optimization for Social Agents [63.84788516416339]
We propose textbfALSO (textbfAdrial ontextbfLine textbfStrategy textbfOptimization) as the first framework for online strategy optimization in social simulation.<n> ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms.<n>Also introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation.
arXiv Detail & Related papers (2026-05-15T09:25:15Z) - GIANT - Global Path Integration and Attentive Graph Networks for Multi-Agent Trajectory Planning [4.019914376054815]
This paper presents a novel approach to multi-robot collision avoidance that integrates global path planning with local navigation strategies.<n>We introduce a local navigation model that leverages pre-planned global paths, allowing robots to adhere to optimal routes while dynamically adjusting to environmental changes.<n>Our approach is evaluated against established baselines, including NH-ORCA, DRL-NAV, and GA3C-CADRL, across various structurally diverse simulated scenarios.
arXiv Detail & Related papers (2026-03-04T22:45:53Z) - Monte Carlo Tree Search with Velocity Obstacles for safe and efficient motion planning in dynamic environments [49.30744329170107]
We propose a novel approach for optimal online motion planning with minimal information about dynamic obstacles.<n>The proposed methodology combines Monte Carlo Tree Search (MCTS), for online optimal planning via model simulations, with Velocity Obstacles (VO), for obstacle avoidance.<n>We show the superiority of our methodology with respect to state-of-the-art planners, including Non-linear Model Predictive Control (NMPC), in terms of improved collision rate, computational and task performance.
arXiv Detail & Related papers (2025-01-16T16:45:08Z) - Blending Data-Driven Priors in Dynamic Games [9.085463548798366]
We formulate an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization.
We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time.
arXiv Detail & Related papers (2024-02-21T23:22:32Z) - Multi-Agent Dynamic Relational Reasoning for Social Robot Navigation [50.01551945190676]
Social robot navigation can be helpful in various contexts of daily life but requires safe human-robot interactions and efficient trajectory planning.
We propose a systematic relational reasoning approach with explicit inference of the underlying dynamically evolving relational structures.
We demonstrate its effectiveness for multi-agent trajectory prediction and social robot navigation.
arXiv Detail & Related papers (2024-01-22T18:58:22Z) - Deep Interactive Motion Prediction and Planning: Playing Games with
Motion Prediction Models [162.21629604674388]
This work presents a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model.
Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information.
arXiv Detail & Related papers (2022-04-05T17:58:18Z) - Towards a Systematic Computational Framework for Modeling Multi-Agent
Decision-Making at Micro Level for Smart Vehicles in a Smart World [8.899670429041453]
We propose a multi-agent based computational framework for modeling decision-making and strategic interaction at micro level for smart vehicles.
Our aim is to make the framework conceptually sound and practical for a range of realistic applications, including micro path planning for autonomous vehicles.
arXiv Detail & Related papers (2020-09-25T13:05:28Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.