GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
- URL: http://arxiv.org/abs/2607.21416v1
- Date: Thu, 23 Jul 2026 15:22:42 GMT
- Title: GLAM-SLAM: Real-time Gaussian Large-scale Mapping via Flow Densification and Spatial Decomposition
- Abstract summary: We present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system.<n>We ensure lightweight tracking using a robust, feature-based SLAM.<n>We adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene across long-term sequences.<n>We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M Splatalaga datasets.
- Score: 15.113183931728814
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
Related papers
- Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM [1.988537471957171]
Recent 3D Gaussian Splatting (3DGS) has enabled efficient view computation and is rapidly being adopted in simultaneous localization and mapping (SLAM) systems for online mapping.<n>In this work, we propose three geometry-aware methods that operate in a decoupled 3DGS-SLAM setting.<n>Our results show consistent improvements in rendering quality with negligible overhead, highlighting the coupling between photometric residuals and pose uncertainty in online SLAM.
arXiv Detail & Related papers (2026-08-14T21:20:16Z) - Spectral GS-SLAM: Observability-Aware, Degeneracy-Robust Tracking for Real-Time 3D Gaussian Splatting SLAM [12.225396339039648]
3DGS-SLAM systems enable real-time operation by leveraging conventional feature matching or ICP-based tracking.<n> ICP-based tracking struggles in structureless or geometrically degenerate scenes due to ill-conditioned optimization.<n>We propose Spectral GS-SLAM, an efficient yet robust tracking framework that integrates ICP with complementary feature-based constraints.
arXiv Detail & Related papers (2026-06-19T09:33:11Z) - RMGS-SLAM: Real-time Multi-sensor Gaussian Splatting SLAM [19.6725809458616]
We present a tightly coupled LiDAR-Inertial-Visual 3DGS-based SLAM framework for real-time pose estimation and mapping.<n>The proposed method achieves a state of the art among real-time efficiency, localization accuracy, and rendering quality across diverse real-world scenes.
arXiv Detail & Related papers (2026-04-14T16:36:11Z) - GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting [50.2045409672451]
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering.<n>It is constrained by the high memory cost due to a huge number of Gaussian points.<n>We propose graph-based spatial distribution optimization for compact 3DGS.
arXiv Detail & Related papers (2026-04-02T10:41:51Z) - GS3LAM: Gaussian Semantic Splatting SLAM [12.867211140172005]
We propose GS3LAM, a framework that processes multimodal data to render consistent, dense semantic maps in real-time.<n>A Depth-adaptive Scale Regularization scheme is introduced to resolve misalignments between scale-invariant Gaussians and geometric surfaces.<n>Experiments on benchmark datasets show that GS3LAM achieves increased tracking, superior rendering quality, and enhanced semantic precision.
arXiv Detail & Related papers (2026-03-29T17:25:18Z) - Large-Scale Gaussian Splatting SLAM [21.253966057320383]
This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM.<n>With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches.
arXiv Detail & Related papers (2025-05-15T03:00:32Z) - Steepest Descent Density Control for Compact 3D Gaussian Splatting [72.54055499344052]
3D Gaussian Splatting (3DGS) has emerged as a powerful real-time, high-resolution novel view.<n>We propose a theoretical framework that demystifies and improves density control in 3DGS.<n>We introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud.
arXiv Detail & Related papers (2025-05-08T18:41:38Z) - CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes [53.107474952492396]
CityGaussianV2 is a novel approach for large-scale scene reconstruction.<n>We implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence.<n>Our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs.
arXiv Detail & Related papers (2024-11-01T17:59:31Z) - MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields [100.90743697473232]
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering.<n>Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.<n>We propose a view synthesis framework based on 3D Gaussian Splatting, enabling scene reconstruction from sparse views.
arXiv Detail & Related papers (2024-10-15T08:39:05Z) - GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering [112.16239342037714]
GES (Generalized Exponential Splatting) is a novel representation that employs Generalized Exponential Function (GEF) to model 3D scenes.
With the aid of a frequency-modulated loss, GES achieves competitive performance in novel-view synthesis benchmarks.
arXiv Detail & Related papers (2024-02-15T17:32:50Z) - SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM [48.190398577764284]
SplaTAM is an approach to enable high-fidelity reconstruction from a single unposed RGB-D camera.
It employs a simple online tracking and mapping system tailored to the underlying Gaussian representation.
Experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods.
arXiv Detail & Related papers (2023-12-04T18:53:24Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.