Robot-Factored World Models via Robot Rendering
- URL: http://arxiv.org/abs/2607.22535v1
- Date: Fri, 24 Jul 2026 17:59:57 GMT
- Title: Robot-Factored World Models via Robot Rendering
- Abstract summary: Action-conditioned video world models predict future observations from an initial observation and an action signal.<n>We propose robot-factored world models, which move two robot-specific factors outside the world model.<n>Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments inference.
- Score: 25.12876640584098
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.
Related papers
- AnyWorld: Factorized Egocentric World Models for Cross-Embodiment Generalization [88.25615187835321]
We propose AnyWorld, a cross-embodiment world modeling framework.<n>Our model factorizes an interaction into action, camera, and embodiment.<n>We train the model with large-scale human interaction pretraining.
arXiv Detail & Related papers (2026-08-29T12:55:15Z) - Masked Visual Actions for Unified World Modeling [96.12988421978463]
We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video.<n>Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome.
arXiv Detail & Related papers (2026-07-21T17:59:11Z) - Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning [17.90707618632327]
We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos.<n>We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot.
arXiv Detail & Related papers (2026-06-27T08:45:27Z) - GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors [113.71148915419246]
We present GRAIL, a digital generation pipeline that composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot.<n>GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction.<n>We retarget the recovered motions to a humanoid robot and train complementary task-general morphology trackers.<n>GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting
arXiv Detail & Related papers (2026-06-03T17:57:45Z) - H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videos [58.006918399913665]
We propose a video-to-video translation framework that converts ordinary human-object interaction videos into motion-consistent robot manipulation videos.<n>Our approach does not require any paired human-robot videos for training only a set of unpaired robot videos, making the system easy to scale.<n>At test time, we apply the same process to human videos (inpainting the person and overlaying human pose cues) and generate high-quality robot videos that mimic the human's actions.
arXiv Detail & Related papers (2025-12-10T07:59:45Z) - VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation [53.63540587160549]
VidBot is a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos.<n> VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.
arXiv Detail & Related papers (2025-03-10T10:04:58Z) - Visual IRL for Human-Like Robotic Manipulation [5.167226775583172]
We present a novel method for collaborative robots (cobots) to learn manipulation tasks and perform them in a human-like manner.<n>Our method falls under the learn-from-observation (LfO) paradigm, where robots learn to perform tasks by observing human actions.<n>We evaluate the performance of this approach on two different realistic manipulation tasks.
arXiv Detail & Related papers (2024-12-16T01:23:13Z) - Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation [65.46610405509338]
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation.
Our framework,Track2Act predicts tracks of how points in an image should move in future time-steps based on a goal.
We show that this approach of combining scalably learned track prediction with a residual policy enables diverse generalizable robot manipulation.
arXiv Detail & Related papers (2024-05-02T17:56:55Z) - Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformers [36.497624484863785]
We introduce Vid2Robot, an end-to-end video-conditioned policy that takes human videos demonstrating manipulation tasks as input and produces robot actions.
Our model is trained with a large dataset of prompt video-robot trajectory pairs to learn unified representations of human and robot actions from videos.
We evaluate Vid2Robot on real-world robots and observe over 20% improvement over BC-Z when using human prompt videos.
arXiv Detail & Related papers (2024-03-19T17:47:37Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.