Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation
- URL: http://arxiv.org/abs/2607.26646v1
- Date: Wed, 29 Jul 2026 09:08:16 GMT
- Title: Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation
- Abstract summary: Existing methods either lack metric trajectory control, which hinders reliable downstream 3D reconstruction, or struggle with large disocclusions under long-range camera motion.<n>We present Genie Sim PanoWorld, a two-stage feed-forward pipeline that bridges generation and reconstruction via an explicit, trajectory-controllable panoramic video.
- Score: 9.228046414885494
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We address the problem of reconstructing a high-fidelity, freely navigable 3D scene from a single $360^\circ$ panorama, without per-scene optimization or multi-view capture. Existing methods either lack metric trajectory control, which hinders reliable downstream 3D reconstruction, or struggle with large disocclusions under long-range camera motion while requiring high-end multi-GPU servers.We present Genie Sim PanoWorld, a two-stage feed-forward pipeline that bridges generation and reconstruction via an explicit, trajectory-controllable panoramic video. A NavMesh-planned $\mathrm{SE}(3)$ roaming trajectory is injected into a latent video diffusion model through dense geometry-warped conditioning; long--short trajectory mixed training and a self-consistency objective based on shortcut models together yield high-fidelity video in four CFG-free denoising steps. A feed-forward panoramic reconstructor then lifts the generated video into a high-fidelity 3D Gaussian scene that supports real-time, free-viewpoint roaming and can be directly used as a simulation-ready asset for embodied AI applications. Experiments show that Genie Sim PanoWorld outperforms geometry-conditioned baselines in both panoramic video generation and downstream 3D reconstruction, while generalizing zero-shot to unseen indoor scenes.
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