OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution
- URL: http://arxiv.org/abs/2608.00677v1
- Date: Sat, 01 Aug 2026 13:51:55 GMT
- Title: OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution
- Abstract summary: AI agents operate in persistent environments where early state changes can influence decisions far into the future.<n>Current safety benchmarks often fail to capture cumulative risks because they focus on short, static tasks.<n>We introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution.
- Score: 71.06848799741152
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.
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