Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study
- URL: http://arxiv.org/abs/2608.06445v1
- Date: Thu, 06 Aug 2026 14:14:48 GMT
- Title: Game-Theoretic Inverse Reinforcement Learning for Modeling Competitive Human Driving: A Cut-in Prediction Study
- Abstract summary: Best-performing IRL models achieve an overall prediction accuracy exceeding 75 percent.<n>The analysis reveals a clear trade-off: incorporating granular, instantaneous features yields higher precision, while adding temporal consistency features maximizes recall.
- Score: 4.131979499550485
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Capturing the strategic decision-making inherent in competitive human driving is critical for autonomous vehicle safety and traffic simulation. This study demonstrates that game-theoretic Inverse Reinforcement Learning (IRL) provides a robust framework for this challenge. We present a comprehensive analysis comparing data-driven IRL models against an established physics-based game-theoretic approach for predicting aggressive, safety-critical cut-in lane changes. Using the high-fidelity highD dataset, we systematically develop and evaluate a series of IRL models with increasing feature complexity. Our results reveal significant advantages: the best-performing IRL models achieve an overall prediction accuracy exceeding 75 percent while maintaining a Cut-In precision up to 51 percent and recall up to 49 percent. This represents a significant improvement over the established physics-based benchmark, which achieved only 4.4 percent precision in these high-stakes scenarios. The analysis reveals a clear trade-off: incorporating granular, instantaneous features yields higher precision, while adding temporal consistency features maximizes recall. These findings suggest that IRL-based models can effectively bridge the gap between microscopic driver intent and macroscopic safety outcomes, providing a more reliable foundation for modeling interactions in mixed-autonomy environments.
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