SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
- URL: http://arxiv.org/abs/2608.16863v1
- Date: Mon, 17 Aug 2026 17:45:57 GMT
- Title: SplatGuide: Geometric Priors from 3D Gaussians for Pose-Free Novel View Synthesis
- Abstract summary: SplatGuide reuses a single 3DGS scene across three complementary roles.<n>Per-Gaussian source-view indices are rendered into a target-view voting map.<n>Reconstruction tokens supply feature-level guidance via cross-attention.
- Score: 42.23526579547921
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Generating photorealistic novel views from unposed images requires both 3D geometric understanding and the ability to synthesize unseen content. A natural strategy combines feed-forward 3DGS reconstruction with multi-view diffusion. Yet prior pipelines extract at most one signal from the reconstruction, either pixel rendering or learned features, while none exploits per-Gaussian visibility for occlusion-aware reference selection. This *information disconnect* leaves renderable geometry, visibility cues, and learned features unused. SplatGuide closes this disconnect by reusing a single 3DGS scene across three complementary roles. Rendered images provide pixel-aligned geometric conditioning. Per-Gaussian source-view indices are rendered into a target-view voting map for occlusion-aware reference selection. Reconstruction tokens supply feature-level guidance via cross-attention. All three signals derive from the same reconstruction forward pass. Across RealEstate10K, DL3DV, Tanks-and-Temples, and Mip-NeRF 360, SplatGuide achieves state-of-the-art pose-free novel view synthesis. On RealEstate10K, with a moderate number of input views, it surpasses the ground-truth-pose baseline.
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