BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives
- URL: http://arxiv.org/abs/2608.31113v1
- Date: Mon, 31 Aug 2026 17:21:54 GMT
- Title: BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives
- Abstract summary: BLARM predicts a temporally coherent animated mesh whose motion follows the video.<n>We represent animation using a compact set of learned, time-varying rigid motion components.<n> BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.
- Score: 14.13122283409208
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We introduce BLARM, a feed-forward method for video-driven 3D mesh animation. Given a monocular video and a static object mesh, BLARM predicts a temporally coherent animated mesh whose motion follows the video. Rather than relying on explicit rigs or directly regressing high-dimensional vertex motion, we represent animation using a compact set of learned, time-varying rigid motion components and time-invariant vertex-to-component skinning weights. This yields a low-dimensional deformation space without requiring skeletons, cages, skinning weights, or rig annotations. Our architecture conditions geometry-derived deformation latents on video features through factorized spatial-temporal attention, then decodes rigid transformations blended by predicted skinning weights. Trained with trajectory reconstruction, entropy regularization, and motion-aware contrastive learning, BLARM produces accurate and temporally stable animations while recovering compact, interpretable motion structure from monocular video.
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