Card-Based Computation in the Virtual Player Simulation Model
- URL: http://arxiv.org/abs/2609.02716v1
- Date: Wed, 02 Sep 2026 15:24:28 GMT
- Title: Card-Based Computation in the Virtual Player Simulation Model
- Abstract summary: We study generic card-based computation in the virtual player simulation model.<n>We present the Play-Minimum protocol, which securely selects and plays the minimum-value card from a virtual player's hand.<n>We also present the Sorting protocol, which securely arranges a virtual player's hand in nondecreasing order.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Player simulation has recently emerged as a new direction in card-based cryptography, with protocols developed for simulating virtual players in physical card games such as Old Maid, UNO, and President. Unlike conventional card-based secure computation, player simulation imposes additional constraints: the cards represent a persistent game state, the remaining cards in a virtual player's hand must be preserved after each action, and it is desirable to represent each card in the game by a single physical card. In this paper, we study generic card-based computation in the virtual player simulation model. We focus on games whose cards admit a publicly known ranking and propose two fundamental protocols. First, we present the Play-Minimum protocol, which securely selects and plays the minimum-value card from a virtual player's hand when all cards in the deck have distinct values. By symmetry, the protocol can also be used to play the maximum-value card. Second, we present the Sorting protocol, which securely arranges a virtual player's hand in nondecreasing order and remains applicable when multiple cards have the same value. These protocols provide generic computational primitives independent of any particular card game and constitute a step toward understanding the computational capabilities of the virtual player simulation model.
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