STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction
- URL: http://arxiv.org/abs/2609.03447v1
- Date: Thu, 03 Sep 2026 07:03:10 GMT
- Title: STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction
- Abstract summary: We propose STARS-GS, a structure-aware 3DGS framework for large-scale surface reconstruction.<n>First, we introduce a structure-aware scene partitioning strategy that better preserves continuous scene structures during partitioning.<n>Second, we develop neighborhood-aware Gaussian organization that extends geometric constraints from individual primitives to their neighborhood organization.<n>Third, we introduce adaptive surface regularization that adjusts the regularization strength according to local geometric characteristics.
- Score: 4.123247424467223
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Large-scale 3D surface reconstruction from aerial imagery is fundamental to geospatial mapping and urban modeling. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated considerable potential for this task. However, existing methods still face three major challenges in large and complex scenes: scene partitioning may split continuous scene elements across independently optimized sub-regions; geometric constraints mainly focus on the attributes of individual Gaussians while overlooking their local organization; and uniform regularization struggles to accommodate heterogeneous geometric structures. To address these issues, we propose STARS-GS, a structure-aware 3DGS framework for large-scale surface reconstruction. First, we introduce a structure-aware scene partitioning strategy that better preserves continuous scene structures during partitioning and reduces cross-region geometric inconsistencies and stitching artifacts through boundary refinement. Second, we develop neighborhood-aware Gaussian organization that extends geometric constraints from individual primitives to their neighborhood organization, encouraging Gaussians to better conform to local surface geometry. Third, we introduce adaptive surface regularization that adjusts the regularization strength according to local geometric characteristics, promoting geometric consistency in structured regions while preserving plausible variations in unstructured regions. Extensive experiments on large-scale aerial photogrammetry benchmarks demonstrate that STARS-GS consistently outperforms the evaluated Gaussian-based methods in surface reconstruction. It increases the average F1-score from 0.640 for the second-best method to 0.698, corresponding to a relative improvement of approximately 9.1\%, demonstrating effective improvements in geometric accuracy and surface completeness.
Related papers
- SphereSOD: Geometry-Structure Coupled Learning for 360 Salient Object Detection [75.77856258186854]
360 salient object detection aims to accurately segment salient regions across a full field of view.<n>Existing methods mainly focus on compensating projection distortion while overlooking the interaction between panoramic geometry and salient object structure.<n>We propose SphereSOD, an ERP-native framework that couples panoramic geometry with evolving salient structures.
arXiv Detail & Related papers (2026-09-07T14:47:54Z) - Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction [56.51413081953813]
SurfSVR is a novel sparse voxel reconstruction paradigm that treats 2D surface priors as explicit 3D geometric regularizers.<n>It consistently improves sparse voxel reconstruction across scenes with substantially different visibility and geometry characteristics.
arXiv Detail & Related papers (2026-08-12T11:25:31Z) - GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM [6.344587694040345]
Existing 3DGS frameworks focus on both appearance and geometry modeling.<n>We propose Geometry-only Gaussian Splatting (GeoGS) which directly reconstructs scene geometry.<n>GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%.
arXiv Detail & Related papers (2026-07-08T14:22:05Z) - LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting [77.81227097905865]
Anchor-based 3DGS compression schemes reduce gaussian redundancy through some advanced context models.<n>We propose a Local Geometry-aware Hierarchical Context Compression framework for 3DGS that incorporates inter-anchor geometric correlations into anchor pruning and entropy coding for compact representation.<n>Experiments show that LG-HCC effectively alleviates structural preservation issues,achieving superior geometric integrity and rendering fidelity while reducing storage by up to 30.85x compared to the Scaffold-GS baseline on the Mip-NeRF360 dataset.
arXiv Detail & Related papers (2026-03-30T13:39:35Z) - MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes [20.601722393809244]
We introduce MetroGS, a novel framework for efficient and robust reconstruction in complex urban environments.<n>Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation.<n>Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality.
arXiv Detail & Related papers (2025-11-24T14:34:19Z) - SVRecon: Sparse Voxel Rasterization for Surface Reconstruction [60.92372415355283]
We extend the recently proposed sparse voxelization paradigm to the task of high-fidelity surface reconstruction by integrating SVRecon.<n>Our method achieves strong reconstruction accuracy while having consistently speedy convergence.
arXiv Detail & Related papers (2025-11-21T16:32:01Z) - GSPlane: Concise and Accurate Planar Reconstruction via Structured Representation [30.083162532688096]
We propose GSPlane, which recovers accurate geometry and produces clean and well-structured mesh connectivity for plane regions.<n>We also explore applications of the structured planar representation, which enable decoupling and flexible manipulation of objects on supportive planes.
arXiv Detail & Related papers (2025-10-20T01:59:21Z) - G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior [53.762256749551284]
We identify accurate geometry as the fundamental prerequisite for effectively exploiting generative models to enhance 3D scene reconstruction.<n>We incorporate this geometry guidance throughout the generative pipeline to improve visibility mask estimation, guide novel view selection, and enhance multi-view consistency when inpainting with video diffusion models.<n>Our method naturally supports single-view inputs and unposed videos, with strong generalizability in both indoor and outdoor scenarios.
arXiv Detail & Related papers (2025-10-14T03:06:28Z) - Accurate and Complete Surface Reconstruction from 3D Gaussians via Direct SDF Learning [5.604709769018076]
3D Gaussian Splatting (3DGS) has emerged as a powerful paradigm for photorealistic view synthesis.<n>We propose DiGS, a unified framework that embeds Signed Distance Field (SDF) learning directly into the 3DGS pipeline.<n>We show that DiGS consistently improves reconstruction accuracy and completeness while retaining high fidelity.
arXiv Detail & Related papers (2025-09-09T08:17:46Z) - ARGS: Advanced Regularization on Aligning Gaussians over the Surface [1.1172382217477126]
This work builds upon SuGaR by introducing two complementary regularization strategies.<n>The first strategy introduces an effective rank regularization, motivated by recent studies on Gaussian primitive structures.<n>The second strategy integrates a neural Signed Distance Function into the optimization process.
arXiv Detail & Related papers (2025-08-29T06:05:30Z) - GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction [79.42244344704154]
GausSurf employs geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene.<n>Our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
arXiv Detail & Related papers (2024-11-29T03:54:54Z) - GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering [83.19049705653072]
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved.
We propose a novel approach called GeoGaussian to mitigate this issue.
Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction.
arXiv Detail & Related papers (2024-03-17T20:06:41Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.