SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds
- URL: http://arxiv.org/abs/2609.04634v1
- Date: Fri, 04 Sep 2026 02:11:46 GMT
- Title: SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds
- Abstract summary: We present SCAPES: a Semantically Conditioned Autoregressive Prior for Environmental Sounds.<n>SCAPES is a lightweight, resource-efficient generative model designed to synthesize high-fidelity environmental textures.<n>Code, pretrained weights, audio examples, and an interactive demo are publicly available on our project page.
- Score: 8.025248265027669
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: As generative audio models grow in complexity, the computational and ecological costs of synthesizing everyday sounds have become increasingly prohibitive, often requiring industrial-scale resources and massive datasets. In this paper, we present SCAPES: a Semantically Conditioned Autoregressive Prior for Environmental Sounds. SCAPES is a lightweight, resource-efficient generative model designed to synthesize high-fidelity environmental textures through high-level semantic control. By operating on the continuous latent manifold of a neural audio codec, our approach bypasses the rigid structural constraints inherent to discrete tokenization. We propose a segmentation strategy that decomposes audio into overlapping segments, enabling a Continuous Normalizing Flow (CNF) to model the evolution of latent trajectories using Flow Matching. Our experiments demonstrate that a 36-million parameter instance of SCAPES can be trained on limited, uncurated datasets using a single consumer-grade GPU. Notably, convergence is achieved after training for approximately twice the source audio duration, yielding high-fidelity outputs with robust long-term stability and semantic consistency. Furthermore, we showcase the model's capacity for smooth semantic interpolation, providing a flexible and accessible tool for open research and creative sound design. Code, pretrained weights, audio examples, and an interactive demo are publicly available on our project page https://cordutie.github.io/projects/scapes.html
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