Deep Lighting Environment Map Estimation from Spherical Panoramas
- URL: http://arxiv.org/abs/2005.08000v1
- Date: Sat, 16 May 2020 14:23:05 GMT
- Title: Deep Lighting Environment Map Estimation from Spherical Panoramas
- Authors: Vasileios Gkitsas (1) and Nikolaos Zioulis (1 and 2) and Federico
Alvarez (2) and Dimitrios Zarpalas (1) and Petros Daras (1) ((1) Centre for
Research and Technology Hellas, (2) Universidad Politecnica de Madrid)
- Abstract summary: We present a data-driven model that estimates an HDR lighting environment map from a single LDR monocular spherical panorama.
We exploit the availability of surface geometry to employ image-based relighting as a data generator and supervision mechanism.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Estimating a scene's lighting is a very important task when compositing
synthetic content within real environments, with applications in mixed reality
and post-production. In this work we present a data-driven model that estimates
an HDR lighting environment map from a single LDR monocular spherical panorama.
In addition to being a challenging and ill-posed problem, the lighting
estimation task also suffers from a lack of facile illumination ground truth
data, a fact that hinders the applicability of data-driven methods. We approach
this problem differently, exploiting the availability of surface geometry to
employ image-based relighting as a data generator and supervision mechanism.
This relies on a global Lambertian assumption that helps us overcome issues
related to pre-baked lighting. We relight our training data and complement the
model's supervision with a photometric loss, enabled by a differentiable
image-based relighting technique. Finally, since we predict spherical spectral
coefficients, we show that by imposing a distribution prior on the predicted
coefficients, we can greatly boost performance. Code and models available at
https://vcl3d.github.io/DeepPanoramaLighting.
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