COMET: Convolutional Dimension Interaction for Collaborative Filtering
- URL: http://arxiv.org/abs/2007.14129v5
- Date: Tue, 17 Aug 2021 18:18:53 GMT
- Title: COMET: Convolutional Dimension Interaction for Collaborative Filtering
- Authors: Zhuoyi Lin, Lei Feng, Xingzhi Guo, Yu Zhang, Rui Yin, Chee Keong Kwoh,
Chi Xu
- Abstract summary: We propose a novel latent factor model called COMET, which simultaneously model the high-order interaction patterns among historical interactions and embedding dimensions.
To be specific, COMET stacks the embeddings of historical interactions horizontally at first, which results in two "embedding maps"
In this way, internal interactions and dimensional interactions can be exploited by convolutional neural networks with kernels of different sizes simultaneously.
- Score: 16.799611667681233
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Latent factor models play a dominant role among recommendation techniques.
However, most of the existing latent factor models assume both historical
interactions and embedding dimensions are independent of each other, and thus
regrettably ignore the high-order interaction information among historical
interactions and embedding dimensions. In this paper, we propose a novel latent
factor model called COMET (COnvolutional diMEnsion inTeraction), which
simultaneously model the high-order interaction patterns among historical
interactions and embedding dimensions. To be specific, COMET stacks the
embeddings of historical interactions horizontally at first, which results in
two "embedding maps". In this way, internal interactions and dimensional
interactions can be exploited by convolutional neural networks with kernels of
different sizes simultaneously. A fully-connected multi-layer perceptron is
then applied to obtain two interaction vectors. Lastly, the representations of
users and items are enriched by the learnt interaction vectors, which can
further be used to produce the final prediction. Extensive experiments and
ablation studies on various public implicit feedback datasets clearly
demonstrate the effectiveness and the rationality of our proposed method.
Related papers
- Relation Learning and Aggregate-attention for Multi-person Motion Prediction [13.052342503276936]
Multi-person motion prediction considers not just the skeleton structures or human trajectories but also the interactions between others.
Previous methods often overlook that the joints relations within an individual (intra-relation) and interactions among groups (inter-relation) are distinct types of representations.
We introduce a new collaborative framework for multi-person motion prediction that explicitly modeling these relations.
arXiv Detail & Related papers (2024-11-06T07:48:30Z) - Learning Mutual Excitation for Hand-to-Hand and Human-to-Human
Interaction Recognition [22.538114033191313]
We propose a mutual excitation graph convolutional network (me-GCN) by stacking mutual excitation graph convolution layers.
Me-GC learns mutual information in each layer and each stage of graph convolution operations.
Our proposed me-GC outperforms state-of-the-art GCN-based and Transformer-based methods.
arXiv Detail & Related papers (2024-02-04T10:00:00Z) - LEMON: Learning 3D Human-Object Interaction Relation from 2D Images [56.6123961391372]
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling.
Most existing methods approach the goal by learning to predict isolated interaction elements.
We present LEMON, a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations.
arXiv Detail & Related papers (2023-12-14T14:10:57Z) - HandDiffuse: Generative Controllers for Two-Hand Interactions via
Diffusion Models [48.56319454887096]
Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands.
To rescue the data scarcity, we propose HandDiffuse12.5M, a novel dataset that consists of temporal sequences with strong two-hand interactions.
arXiv Detail & Related papers (2023-12-08T07:07:13Z) - Interaction Mix and Match: Synthesizing Close Interaction using
Conditional Hierarchical GAN with Multi-Hot Class Embedding [4.864897201841002]
We propose a novel way to create realistic human reactive motions by mixing and matching different types of close interactions.
Experiments are conducted both noisy (depth-based) and high-quality (versa-based) interaction datasets.
arXiv Detail & Related papers (2022-07-23T16:13:10Z) - Interaction Transformer for Human Reaction Generation [61.22481606720487]
We propose a novel interaction Transformer (InterFormer) consisting of a Transformer network with both temporal and spatial attentions.
Our method is general and can be used to generate more complex and long-term interactions.
arXiv Detail & Related papers (2022-07-04T19:30:41Z) - Multi-Behavior Sequential Recommendation with Temporal Graph Transformer [66.10169268762014]
We tackle the dynamic user-item relation learning with the awareness of multi-behavior interactive patterns.
We propose a new Temporal Graph Transformer (TGT) recommendation framework to jointly capture dynamic short-term and long-range user-item interactive patterns.
arXiv Detail & Related papers (2022-06-06T15:42:54Z) - Dynamic Representation Learning with Temporal Point Processes for
Higher-Order Interaction Forecasting [8.680676599607123]
This paper proposes a temporal point process model for hyperedge prediction to address these problems.
As far as our knowledge, this is the first work that uses the temporal point process to forecast hyperedges in dynamic networks.
arXiv Detail & Related papers (2021-12-19T14:24:37Z) - Information Interaction Profile of Choice Adoption [2.9972063833424216]
We introduce an efficient method to infer the entities interaction network and its evolution according to the temporal distance separating interacting entities.
The interaction profile allows characterizing the mechanisms of the interaction processes.
We show that the effect of a combination of exposures on a user is more than the sum of each exposure's independent effect--there is an interaction.
arXiv Detail & Related papers (2021-04-28T10:42:25Z) - DCR-Net: A Deep Co-Interactive Relation Network for Joint Dialog Act
Recognition and Sentiment Classification [77.59549450705384]
In dialog system, dialog act recognition and sentiment classification are two correlative tasks.
Most of the existing systems either treat them as separate tasks or just jointly model the two tasks.
We propose a Deep Co-Interactive Relation Network (DCR-Net) to explicitly consider the cross-impact and model the interaction between the two tasks.
arXiv Detail & Related papers (2020-08-16T14:13:32Z) - Cascaded Human-Object Interaction Recognition [175.60439054047043]
We introduce a cascade architecture for a multi-stage, coarse-to-fine HOI understanding.
At each stage, an instance localization network progressively refines HOI proposals and feeds them into an interaction recognition network.
With our carefully-designed human-centric relation features, these two modules work collaboratively towards effective interaction understanding.
arXiv Detail & Related papers (2020-03-09T17:05:04Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.