Playing Text-Based Games with Common Sense
- URL: http://arxiv.org/abs/2012.02757v1
- Date: Fri, 4 Dec 2020 18:22:59 GMT
- Title: Playing Text-Based Games with Common Sense
- Authors: Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, Mark O.
Riedl
- Abstract summary: We explore two techniques for incorporating commonsense knowledge into agents.
Inferring possibly hidden aspects of the world state with either a commonsense inference model COMET, or a language model BERT.
We conclude that agents that augment their beliefs about the world state with commonsense inferences are more robust to observational errors and omissions of common elements from text descriptions.
- Score: 12.561548311885671
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Text based games are simulations in which an agent interacts with the world
purely through natural language. They typically consist of a number of puzzles
interspersed with interactions with common everyday objects and locations. Deep
reinforcement learning agents can learn to solve these puzzles. However, the
everyday interactions with the environment, while trivial for human players,
present as additional puzzles to agents. We explore two techniques for
incorporating commonsense knowledge into agents. Inferring possibly hidden
aspects of the world state with either a commonsense inference model COMET, or
a language model BERT. Biasing an agents exploration according to common
patterns recognized by a language model. We test our technique in the 9to05
game, which is an extreme version of a text based game that requires numerous
interactions with common, everyday objects in common, everyday scenarios. We
conclude that agents that augment their beliefs about the world state with
commonsense inferences are more robust to observational errors and omissions of
common elements from text descriptions.
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