Online Adaptation for Consistent Mesh Reconstruction in the Wild
- URL: http://arxiv.org/abs/2012.03196v1
- Date: Sun, 6 Dec 2020 07:22:27 GMT
- Title: Online Adaptation for Consistent Mesh Reconstruction in the Wild
- Authors: Xueting Li, Sifei Liu, Shalini De Mello, Kihwan Kim, Xiaolong Wang,
Ming-Hsuan Yang, Jan Kautz
- Abstract summary: We pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video.
We demonstrate that our algorithm recovers temporally consistent and reliable 3D structures from videos of non-rigid objects including those of animals captured in the wild.
- Score: 147.22708151409765
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This paper presents an algorithm to reconstruct temporally consistent 3D
meshes of deformable object instances from videos in the wild. Without
requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video
frame, we pose video-based reconstruction as a self-supervised online
adaptation problem applied to any incoming test video. We first learn a
category-specific 3D reconstruction model from a collection of single-view
images of the same category that jointly predicts the shape, texture, and
camera pose of an image. Then, at inference time, we adapt the model to a test
video over time using self-supervised regularization terms that exploit
temporal consistency of an object instance to enforce that all reconstructed
meshes share a common texture map, a base shape, as well as parts. We
demonstrate that our algorithm recovers temporally consistent and reliable 3D
structures from videos of non-rigid objects including those of animals captured
in the wild -- an extremely challenging task rarely addressed before.
Related papers
- Unsupervised Learning of Category-Level 3D Pose from Object-Centric Videos [15.532504015622159]
Category-level 3D pose estimation is a fundamentally important problem in computer vision and robotics.
We tackle the problem of learning to estimate the category-level 3D pose only from casually taken object-centric videos.
arXiv Detail & Related papers (2024-07-05T09:43:05Z) - Single-view 3D Mesh Reconstruction for Seen and Unseen Categories [69.29406107513621]
Single-view 3D Mesh Reconstruction is a fundamental computer vision task that aims at recovering 3D shapes from single-view RGB images.
This paper tackles Single-view 3D Mesh Reconstruction, to study the model generalization on unseen categories.
We propose an end-to-end two-stage network, GenMesh, to break the category boundaries in reconstruction.
arXiv Detail & Related papers (2022-08-04T14:13:35Z) - Video Autoencoder: self-supervised disentanglement of static 3D
structure and motion [60.58836145375273]
A video autoencoder is proposed for learning disentan- gled representations of 3D structure and camera pose from videos.
The representation can be applied to a range of tasks, including novel view synthesis, camera pose estimation, and video generation by motion following.
arXiv Detail & Related papers (2021-10-06T17:57:42Z) - Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies
from Single RGB Images [5.775625085664381]
We introduce an approach that accurately reconstructs 3D human poses and detailed 3D full-body geometric models from single images in realtime.
Key idea of our approach is a novel end-to-end multi-task deep learning framework that uses single images to predict five outputs simultaneously.
We show the system advances the frontier of 3D human body and pose reconstruction from single images by quantitative evaluations and comparisons with state-of-the-art methods.
arXiv Detail & Related papers (2021-06-22T04:26:11Z) - Learning monocular 3D reconstruction of articulated categories from
motion [39.811816510186475]
Video self-supervision forces the consistency of consecutive 3D reconstructions by a motion-based cycle loss.
We introduce an interpretable model of 3D template deformations that controls a 3D surface through the displacement of a small number of local, learnable handles.
We obtain state-of-the-art reconstructions with diverse shapes, viewpoints and textures for multiple articulated object categories.
arXiv Detail & Related papers (2021-03-30T13:50:27Z) - Canonical 3D Deformer Maps: Unifying parametric and non-parametric
methods for dense weakly-supervised category reconstruction [79.98689027127855]
We propose a new representation of the 3D shape of common object categories that can be learned from a collection of 2D images of independent objects.
Our method builds in a novel way on concepts from parametric deformation models, non-parametric 3D reconstruction, and canonical embeddings.
It achieves state-of-the-art results in dense 3D reconstruction on public in-the-wild datasets of faces, cars, and birds.
arXiv Detail & Related papers (2020-08-28T15:44:05Z) - Shape and Viewpoint without Keypoints [63.26977130704171]
We present a learning framework that learns to recover the 3D shape, pose and texture from a single image.
We trained on an image collection without any ground truth 3D shape, multi-view, camera viewpoints or keypoint supervision.
We obtain state-of-the-art camera prediction results and show that we can learn to predict diverse shapes and textures across objects.
arXiv Detail & Related papers (2020-07-21T17:58:28Z) - Self-supervised Single-view 3D Reconstruction via Semantic Consistency [142.71430568330172]
We learn a self-supervised, single-view 3D reconstruction model that predicts the shape, texture and camera pose of a target object.
The proposed method does not necessitate 3D supervision, manually annotated keypoints, multi-view images of an object or a prior 3D template.
arXiv Detail & Related papers (2020-03-13T20:29:01Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.