Co-Creating Educational Project Management Board Games to Enhance
Student Engagement
- URL: http://arxiv.org/abs/2104.04063v2
- Date: Sun, 18 Apr 2021 19:23:31 GMT
- Title: Co-Creating Educational Project Management Board Games to Enhance
Student Engagement
- Authors: Vasilis Gkogkidis, Nicholas Dacre
- Abstract summary: This paper presents a case study where Project Management students participated in two co-creation workshops designing educational Project Management games.
Data were collected conducting focus groups at the end of the two workshops.
Mentionable outcomes include a series of positive characteristics of co-creative Game Based Learning activities like enhanced engagement as well as a list of challenges when facilitating such activities.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Management education scholarship has long outlined the need to enhance
student engagement and participation in business schools, using more innovative
teaching practices. This is increasingly motivating scholars to strive for more
collaborative pedagogic dynamics between teachers and students. At the same
time, research into co-creation of Game Based Learning material such as board
games has largely focused on the value added to games when educators involve
students in the design process. However there has been scant research examining
the qualities of co-creational game design exercises as teaching experiences
themselves, thus overlooking the opportunity to conceptualise such activities
as an innovative teaching tool that can help educators facilitate student
engagement and participation. To address this research gap, this paper presents
a case study where Project Management students participated in two co-creation
workshops designing educational Project Management games. Data were collected
conducting focus groups at the end of the two workshops. Throughout the paper
we have sought to present some positive outcomes of such processes as well as
some critical points that emerged through the data that were collected.
Mentionable outcomes include a series of positive characteristics of
co-creative Game Based Learning activities like enhanced engagement as well as
a list of challenges when facilitating such activities. The main findings of
this research have been organised in two frameworks, one outlining five
positive characteristics of co-creative Game Based Learning activities:
engagement with knowledge, knowledge assessment, creativity, communication and
the second outlining challenges in facilitating such activities: lack of focus,
lack of structure and the need for more practice-oriented games.
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