Advancing Methodology for Social Science Research Using Alternate
Reality Games: Proof-of-Concept Through Measuring Individual Differences and
Adaptability and their impact on Team Performance
- URL: http://arxiv.org/abs/2106.13740v1
- Date: Fri, 25 Jun 2021 16:22:22 GMT
- Title: Advancing Methodology for Social Science Research Using Alternate
Reality Games: Proof-of-Concept Through Measuring Individual Differences and
Adaptability and their impact on Team Performance
- Authors: Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle, Truong-Huy Nguyen,
Paola Rizzo, Dylan Schouten, Abdelrahman Madkour, Chaima Jemmali, Erica
Kleinman, Nithesh Javvaji, Zhaoqing Teng, Extra Ludic Inc
- Abstract summary: We discuss work tackling an open problem with a focus on understanding individual differences and its effect on team adaptation.
We specifically discuss our contribution in terms of methods that augment survey data and behavioral data.
To make this problem more tractable we chose to focus on specific types of environments, Alternate Reality Games (ARGs)
- Score: 8.680283375719466
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: While work in fields of CSCW (Computer Supported Collaborative Work),
Psychology and Social Sciences have progressed our understanding of team
processes and their effect performance and effectiveness, current methods rely
on observations or self-report, with little work directed towards studying team
processes with quantifiable measures based on behavioral data. In this report
we discuss work tackling this open problem with a focus on understanding
individual differences and its effect on team adaptation, and further explore
the effect of these factors on team performance as both an outcome and a
process. We specifically discuss our contribution in terms of methods that
augment survey data and behavioral data that allow us to gain more insight on
team performance as well as develop a method to evaluate adaptation and
performance across and within a group. To make this problem more tractable we
chose to focus on specific types of environments, Alternate Reality Games
(ARGs), and for several reasons. First, these types of games involve setups
that are similar to a real-world setup, e.g., communication through slack or
email. Second, they are more controllable than real environments allowing us to
embed stimuli if needed. Lastly, they allow us to collect data needed to
understand decisions and communications made through the entire duration of the
experience, which makes team processes more transparent than otherwise
possible. In this report we discuss the work we did so far and demonstrate the
efficacy of the approach.
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