General Board Game Concepts
- URL: http://arxiv.org/abs/2107.01078v1
- Date: Fri, 2 Jul 2021 13:39:10 GMT
- Title: General Board Game Concepts
- Authors: \'Eric Piette, Matthew Stephenson, Dennis J.N.J. Soemers and Cameron
Browne
- Abstract summary: We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers.
We describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached.
The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms can all be facilitated by the use of game concepts.
- Score: 8.344476599818828
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Many games often share common ideas or aspects between them, such as their
rules, controls, or playing area. However, in the context of General Game
Playing (GGP) for board games, this area remains under-explored. We propose to
formalise the notion of "game concept", inspired by terms generally used by
game players and designers. Through the Ludii General Game System, we describe
concepts for several levels of abstraction, such as the game itself, the moves
played, or the states reached. This new GGP feature associated with the ludeme
representation of games opens many new lines of research. The creation of a
hyper-agent selector, the transfer of AI learning between games, or explaining
AI techniques using game terms, can all be facilitated by the use of game
concepts. Other applications which can benefit from game concepts are also
discussed, such as the generation of plausible reconstructed rules for
incomplete ancient games, or the implementation of a board game recommender
system.
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