Endless Fun in high dimensions -- A Quantum Card Game
- URL: http://arxiv.org/abs/2107.12007v3
- Date: Wed, 31 Aug 2022 09:29:03 GMT
- Title: Endless Fun in high dimensions -- A Quantum Card Game
- Authors: Lea Kopf, Markus Hiekkam\"aki, Shashi Prabhakar, Robert Fickler
- Abstract summary: We present a strategic card game in which the building blocks of a quantum computer can be experienced.
While playing, participants start with the lowest quantum state, play cards to "program" a quantum computer, and aim to achieve the highest possible quantum state.
By also including high-dimensional quantum states, i.e., systems that can take more than two possible values, the game can help the players to understand complex quantum state operations.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Quantum technologies, i.e., technologies benefiting from the features of
quantum physics such as objective randomness, superposition, and entanglement,
have enabled an entirely different way of distributing and processing
information. The enormous progress over the last decades has also led to an
urgent need for young professionals and new educational programs. Here, we
present a strategic card game in which the building blocks of a quantum
computer can be experienced. While playing, participants start with the lowest
quantum state, play cards to "program" a quantum computer, and aim to achieve
the highest possible quantum state. Thereby they experience quantum features
such as superposition, interference, and entanglement. By also including
high-dimensional quantum states, i.e., systems that can take more than two
possible values, and by developing different multi-player modes, the game can
help the players to understand complex quantum state operations and can also be
used as an introduction to quantum computational tasks for students. As such,
it can also be used in a classroom environment to increase the conceptual
understanding, interest, and motivation of a student. Therefore, the presented
game contributes to the ongoing efforts on gamifying quantum physics education
with a particular focus on the counter-intuitive features which quantum
computing is based on.
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