Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay
Randomization
- URL: http://arxiv.org/abs/2109.14549v1
- Date: Wed, 29 Sep 2021 16:48:05 GMT
- Title: Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay
Randomization
- Authors: Chieko Sarah Imai, Minghao Zhang, Yuchen Zhang, Marcin Kierebinski,
Ruihan Yang, Yuzhe Qin, Xiaolong Wang
- Abstract summary: We train the RL policy for end-to-end control in a physical simulator without any predefined controller or reference motion.
We demonstrate the robot can smoothly maneuver at a high speed, avoid the obstacles, and show significant improvement over the baselines.
- Score: 9.014518402531875
- License: http://creativecommons.org/publicdomain/zero/1.0/
- Abstract: Developing robust vision-guided controllers for quadrupedal robots in complex
environments, with various obstacles, dynamical surroundings and uneven
terrains, is very challenging. While Reinforcement Learning (RL) provides a
promising paradigm for agile locomotion skills with vision inputs in
simulation, it is still very challenging to deploy the RL policy in the real
world. Our key insight is that aside from the discrepancy in the domain gap, in
visual appearance between the simulation and the real world, the latency from
the control pipeline is also a major cause of difficulty. In this paper, we
propose Multi-Modal Delay Randomization (MMDR) to address this issue when
training RL agents. Specifically, we simulate the latency of real hardware by
using past observations, sampled with randomized periods, for both
proprioception and vision. We train the RL policy for end-to-end control in a
physical simulator without any predefined controller or reference motion, and
directly deploy it on the real A1 quadruped robot running in the wild. We
evaluate our method in different outdoor environments with complex terrains and
obstacles. We demonstrate the robot can smoothly maneuver at a high speed,
avoid the obstacles, and show significant improvement over the baselines. Our
project page with videos is at https://mehooz.github.io/mmdr-wild/.
Related papers
- Autonomous Vehicle Controllers From End-to-End Differentiable Simulation [60.05963742334746]
We propose a differentiable simulator and design an analytic policy gradients (APG) approach to training AV controllers.
Our proposed framework brings the differentiable simulator into an end-to-end training loop, where gradients of environment dynamics serve as a useful prior to help the agent learn a more grounded policy.
We find significant improvements in performance and robustness to noise in the dynamics, as well as overall more intuitive human-like handling.
arXiv Detail & Related papers (2024-09-12T11:50:06Z) - Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control [106.32794844077534]
This paper presents a study on using deep reinforcement learning to create dynamic locomotion controllers for bipedal robots.
We develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing.
This work pushes the limits of agility for bipedal robots through extensive real-world experiments.
arXiv Detail & Related papers (2024-01-30T10:48:43Z) - Learning to Fly in Seconds [7.259696592534715]
We show how curriculum learning and a highly optimized simulator enhance sample complexity and lead to fast training times.
Our framework enables Simulation-to-Reality (Sim2Real) transfer for direct control after only 18 seconds of training on a consumer-grade laptop.
arXiv Detail & Related papers (2023-11-22T01:06:45Z) - Sim-to-Real via Sim-to-Seg: End-to-end Off-road Autonomous Driving
Without Real Data [56.49494318285391]
We present Sim2Seg, a re-imagining of RCAN that crosses the visual reality gap for off-road autonomous driving.
This is done by learning to translate randomized simulation images into simulated segmentation and depth maps.
This allows us to train an end-to-end RL policy in simulation, and directly deploy in the real-world.
arXiv Detail & Related papers (2022-10-25T17:50:36Z) - A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free
Reinforcement Learning [86.06110576808824]
Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments.
Recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped in only 20 minutes in the real world.
arXiv Detail & Related papers (2022-08-16T17:37:36Z) - RARA: Zero-shot Sim2Real Visual Navigation with Following Foreground
Cues [42.998649025215045]
We tackle the specific case of camera-based navigation, formulating it as following a visual cue in the foreground with arbitrary backgrounds.
The goal is to train a visual agent on data captured in an empty simulated environment except for this foreground cue and test this model directly in a visually diverse real world.
arXiv Detail & Related papers (2022-01-08T09:53:21Z) - Learning Vision-Guided Quadrupedal Locomotion End-to-End with
Cross-Modal Transformers [14.509254362627576]
We propose to address quadrupedal locomotion tasks using Reinforcement Learning (RL)
We introduce LocoTransformer, an end-to-end RL method for quadrupedal locomotion.
arXiv Detail & Related papers (2021-07-08T17:41:55Z) - DriveGAN: Towards a Controllable High-Quality Neural Simulation [147.6822288981004]
We introduce a novel high-quality neural simulator referred to as DriveGAN.
DriveGAN achieves controllability by disentangling different components without supervision.
We train DriveGAN on multiple datasets, including 160 hours of real-world driving data.
arXiv Detail & Related papers (2021-04-30T15:30:05Z) - RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and
Optimal Control [6.669503016190925]
We present a unified model-based and data-driven approach for quadrupedal planning and control.
We map sensory information and desired base velocity commands into footstep plans using a reinforcement learning policy.
We train and evaluate our framework on a complex quadrupedal system, ANYmal B, and demonstrate transferability to a larger and heavier robot, ANYmal C, without requiring retraining.
arXiv Detail & Related papers (2020-12-05T18:30:23Z) - Learning Quadrupedal Locomotion over Challenging Terrain [68.51539602703662]
Legged locomotion can dramatically expand the operational domains of robotics.
Conventional controllers for legged locomotion are based on elaborate state machines that explicitly trigger the execution of motion primitives and reflexes.
Here we present a radically robust controller for legged locomotion in challenging natural environments.
arXiv Detail & Related papers (2020-10-21T19:11:20Z) - Robust Reinforcement Learning-based Autonomous Driving Agent for
Simulation and Real World [0.0]
We present a DRL-based algorithm that is capable of performing autonomous robot control using Deep Q-Networks (DQN)
In our approach, the agent is trained in a simulated environment and it is able to navigate both in a simulated and real-world environment.
The trained agent is able to run on limited hardware resources and its performance is comparable to state-of-the-art approaches.
arXiv Detail & Related papers (2020-09-23T15:23:54Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.