Alpha-Mini: Minichess Agent with Deep Reinforcement Learning
- URL: http://arxiv.org/abs/2112.13666v1
- Date: Wed, 22 Dec 2021 19:16:17 GMT
- Title: Alpha-Mini: Minichess Agent with Deep Reinforcement Learning
- Abstract summary: We train an agent to compete in the game of Gardner minichess.
The final agent achieves a near (.97) perfect win rate against a random agent.
We also explore the effects of pretraining the network using a collection of positions obtained via self-play.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We train an agent to compete in the game of Gardner minichess, a downsized
variation of chess played on a 5x5 board. We motivated and applied a SOTA
actor-critic method Proximal Policy Optimization with Generalized Advantage
Estimation. Our initial task centered around training the agent against a
random agent. Once we obtained reasonable performance, we then adopted a
version of iterative policy improvement adopted by AlphaGo to pit the agent
against increasingly stronger versions of itself, and evaluate the resulting
performance gain. The final agent achieves a near (.97) perfect win rate
against a random agent. We also explore the effects of pretraining the network
using a collection of positions obtained via self-play.
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