Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent
Reinforcement Learning
- URL: http://arxiv.org/abs/2201.10803v2
- Date: Thu, 27 Jan 2022 02:06:15 GMT
- Title: Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent
Reinforcement Learning
- Abstract summary: We propose a new approach QMIX(SEG) for tackling multi-agent reinforcement learning (MARL)
It makes use of the value function factorization method QMIX to train per-agent policies and a novel Semantic Epsilon Greedy (SEG) exploration strategy.
We argue that SEG facilitates semantic exploration by exploring in the space of groups of actions, which have richer semantic meanings than atomic actions.
- Score: 6.615661844604509
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Multi-agent reinforcement learning (MARL) can model many real world
applications. However, many MARL approaches rely on epsilon greedy for
exploration, which may discourage visiting advantageous states in hard
scenarios. In this paper, we propose a new approach QMIX(SEG) for tackling
MARL. It makes use of the value function factorization method QMIX to train
per-agent policies and a novel Semantic Epsilon Greedy (SEG) exploration
strategy. SEG is a simple extension to the conventional epsilon greedy
exploration strategy, yet it is experimentally shown to greatly improve the
performance of MARL. We first cluster actions into groups of actions with
similar effects and then use the groups in a bi-level epsilon greedy
exploration hierarchy for action selection. We argue that SEG facilitates
semantic exploration by exploring in the space of groups of actions, which have
richer semantic meanings than atomic actions. Experiments show that QMIX(SEG)
largely outperforms QMIX and leads to strong performance competitive with
current state-of-the-art MARL approaches on the StarCraft Multi-Agent Challenge
(SMAC) benchmark.
Related papers
- Expanding LLM Agent Boundaries with Strategy-Guided Exploration [51.98616048282804]
Reinforcement learning (RL) has demonstrated notable success in post-training large language models (LLMs) as agents for tasks such as computer use, tool calling, and coding.<n>We propose Strategy-Guided Exploration (SGE) to shift exploration from low-level actions to higher-level language strategies.
arXiv Detail & Related papers (2026-03-02T16:28:39Z) - MARTI-MARS$^2$: Scaling Multi-Agent Self-Search via Reinforcement Learning for Code Generation [64.2621682259008]
Multi-Agent Reinforced Training and Inference Framework with Self-Search Scaling (MARTI-MARS2)<n>We propose a Multi-Agent Reinforced Training and Inference Framework with Self-Search Scaling (MARTI-MARS2) to integrate policy learning with multi-agent tree search.<n>We show that MARTI-MARS2 achieves 77.7%, outperforming strong baselines like GPT-5.1 on challenging code generation benchmarks.
arXiv Detail & Related papers (2026-02-08T07:28:44Z) - MIR: Efficient Exploration in Episodic Multi-Agent Reinforcement Learning via Mutual Intrinsic Reward [14.959716217301368]
This paper introduces Mutual Intrinsic Reward (MIR), a simple yet effective enhancement strategy for reinforcement learning.<n>MIR incentivizes individual agents to explore actions that affect their teammates, and when combined with original strategies, effectively stimulates team exploration and improves algorithm performance.<n>Our evalu-ation compares the proposed method against state-of-the-art approaches in the MiniGrid-MA setting, with experimental results demonstrating superior perfor-mance.
arXiv Detail & Related papers (2025-11-21T11:32:28Z) - Multi-Agent Craftax: Benchmarking Open-Ended Multi-Agent Reinforcement Learning at the Hyperscale [53.08403177911567]
textitCraftax-MA is an extension of the popular open-ended RL environment, Craftax.<n>textitCraftax-Coop introduces heterogeneous agents, trading and more mechanics that require complex cooperation among agents for success.
arXiv Detail & Related papers (2025-11-07T01:09:36Z) - HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making [6.071345022213649]
We introduce HLSMAC, a new cooperative MARL benchmark with 12 carefully designed StarCraft II scenarios based on classical stratagems from the Thirty-Six Stratagems.<n>Each scenario corresponds to a specific stratagem and is designed to challenge agents with diverse strategic elements, including tactical maneuvering, timing coordination, and deception.<n>We propose novel metrics across multiple dimensions beyond conventional win rate, such as ability utilization and advancement efficiency, to assess agents' overall performance within the HLSMAC environment.
arXiv Detail & Related papers (2025-09-16T10:26:12Z) - MLE-STAR: Machine Learning Engineering Agent via Search and Targeted Refinement [73.34265922786763]
We propose MLE-STAR, a novel approach to build machine learning agents.<n>MLE-STAR first leverages external knowledge by using a search engine to retrieve effective models from the web.<n>We introduce a novel ensembling method using an effective strategy suggested by MLE-STAR.
arXiv Detail & Related papers (2025-05-27T18:11:25Z) - Symbolic Mixture-of-Experts: Adaptive Skill-based Routing for Heterogeneous Reasoning [76.10639521319382]
We propose Symbolic-MoE, a symbolic, text-based, and gradient-free Mixture-of-Experts framework.
We show that Symbolic-MoE's instance-level expert selection improves performance by a large margin but -- when implemented naively -- can introduce a high computational overhead.
arXiv Detail & Related papers (2025-03-07T18:03:13Z) - O-MAPL: Offline Multi-agent Preference Learning [5.4482836906033585]
Inferring reward functions from demonstrations is a key challenge in reinforcement learning (RL)
We introduce a novel end-to-end preference-based learning framework for cooperative MARL.
Our algorithm outperforms existing methods across various tasks.
arXiv Detail & Related papers (2025-01-31T08:08:20Z) - MESA: Cooperative Meta-Exploration in Multi-Agent Learning through Exploiting State-Action Space Structure [37.56309011441144]
This paper introduces MESA, a novel meta-exploration method for cooperative multi-agent learning.
It learns to explore by first identifying the agents' high-rewarding joint state-action subspace from training tasks and then learning a set of diverse exploration policies to "cover" the subspace.
Experiments show that with learned exploration policies, MESA achieves significantly better performance in sparse-reward tasks in several multi-agent particle environments and multi-agent MuJoCo environments.
arXiv Detail & Related papers (2024-05-01T23:19:48Z) - Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning [15.46907000938726]
We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL)
We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC.
We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (textiti.e., $N$-chain), a video game, and a real-world problem in energy systems.
arXiv Detail & Related papers (2024-04-16T17:01:38Z) - Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning [54.40927310957792]
We introduce a novel concept of personalized expert demonstrations, tailored for each individual agent or, more broadly, each individual type of agent within a heterogeneous team.
These demonstrations solely pertain to single-agent behaviors and how each agent can achieve personal goals without encompassing any cooperative elements.
We propose an approach that selectively utilizes personalized expert demonstrations as guidance and allows agents to learn to cooperate.
arXiv Detail & Related papers (2024-03-13T20:11:20Z) - Imagine, Initialize, and Explore: An Effective Exploration Method in
Multi-Agent Reinforcement Learning [27.81925751697255]
We propose a novel method for efficient multi-agent exploration in complex scenarios.
We formulate the imagination as a sequence modeling problem, where the states, observations, prompts, actions, and rewards are predicted autoregressively.
By initializing agents at the critical states, IIE significantly increases the likelihood of discovering potentially important underexplored regions.
arXiv Detail & Related papers (2024-02-28T01:45:01Z) - FoX: Formation-aware exploration in multi-agent reinforcement learning [10.554220876480297]
We propose a formation-based equivalence relation on the exploration space and aim to reduce the search space by exploring only meaningful states in different formations.
Numerical results show that the proposed FoX framework significantly outperforms the state-of-the-art MARL algorithms on Google Research Football (GRF) and sparse Starcraft II multi-agent challenge (SMAC) tasks.
arXiv Detail & Related papers (2023-08-22T08:39:44Z) - MA2CL:Masked Attentive Contrastive Learning for Multi-Agent
Reinforcement Learning [128.19212716007794]
We propose an effective framework called textbfMulti-textbfAgent textbfMasked textbfAttentive textbfContrastive textbfLearning (MA2CL)
MA2CL encourages learning representation to be both temporal and agent-level predictive by reconstructing the masked agent observation in latent space.
Our method significantly improves the performance and sample efficiency of different MARL algorithms and outperforms other methods in various vision-based and state-based scenarios.
arXiv Detail & Related papers (2023-06-03T05:32:19Z) - Strangeness-driven Exploration in Multi-Agent Reinforcement Learning [0.0]
We introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms.
The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by transitions commonly observed in MARL tasks.
arXiv Detail & Related papers (2022-12-27T11:08:49Z) - Off-Beat Multi-Agent Reinforcement Learning [62.833358249873704]
We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent.
We propose a novel episodic memory, LeGEM, for model-free MARL algorithms.
We evaluate LeGEM on various multi-agent scenarios with off-beat actions, including Stag-Hunter Game, Quarry Game, Afforestation Game, and StarCraft II micromanagement tasks.
arXiv Detail & Related papers (2022-05-27T02:21:04Z) - Cooperative Exploration for Multi-Agent Deep Reinforcement Learning [127.4746863307944]
We propose cooperative multi-agent exploration (CMAE) for deep reinforcement learning.
The goal is selected from multiple projected state spaces via a normalized entropy-based technique.
We demonstrate that CMAE consistently outperforms baselines on various tasks.
arXiv Detail & Related papers (2021-07-23T20:06:32Z) - Softmax with Regularization: Better Value Estimation in Multi-Agent
Reinforcement Learning [72.28520951105207]
Overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning.
We propose a novel regularization-based update scheme that penalizes large joint action-values deviating from a baseline.
We show that our method provides a consistent performance improvement on a set of challenging StarCraft II micromanagement tasks.
arXiv Detail & Related papers (2021-03-22T14:18:39Z) - UneVEn: Universal Value Exploration for Multi-Agent Reinforcement
Learning [53.73686229912562]
We propose a novel MARL approach called Universal Value Exploration (UneVEn)
UneVEn learns a set of related tasks simultaneously with a linear decomposition of universal successor features.
Empirical results on a set of exploration games, challenging cooperative predator-prey tasks requiring significant coordination among agents, and StarCraft II micromanagement benchmarks show that UneVEn can solve tasks where other state-of-the-art MARL methods fail.
arXiv Detail & Related papers (2020-10-06T19:08:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.