Exploration with Multi-Sample Target Values for Distributional
Reinforcement Learning
- URL: http://arxiv.org/abs/2202.02693v1
- Date: Sun, 6 Feb 2022 03:27:05 GMT
- Title: Exploration with Multi-Sample Target Values for Distributional
Reinforcement Learning
- Authors: Michael Teng, Michiel van de Panne, Frank Wood
- Abstract summary: We introduce multi-sample target values (MTV) for distributional RL, as a principled replacement for single-sample target value estimation.
The improved distributional estimates lend themselves to UCB-based exploration.
We evaluate our approach on a range of continuous control tasks and demonstrate state-of-the-art model-free performance on difficult tasks such as Humanoid control.
- Score: 20.680417111485305
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Distributional reinforcement learning (RL) aims to learn a value-network that
predicts the full distribution of the returns for a given state, often modeled
via a quantile-based critic. This approach has been successfully integrated
into common RL methods for continuous control, giving rise to algorithms such
as Distributional Soft Actor-Critic (DSAC). In this paper, we introduce
multi-sample target values (MTV) for distributional RL, as a principled
replacement for single-sample target value estimation, as commonly employed in
current practice. The improved distributional estimates further lend themselves
to UCB-based exploration. These two ideas are combined to yield our
distributional RL algorithm, E2DC (Extra Exploration with Distributional
Critics). We evaluate our approach on a range of continuous control tasks and
demonstrate state-of-the-art model-free performance on difficult tasks such as
Humanoid control. We provide further insight into the method via visualization
and analysis of the learned distributions and their evolution during training.
Related papers
- Multi-Agent Reinforcement Learning from Human Feedback: Data Coverage and Algorithmic Techniques [65.55451717632317]
We study Multi-Agent Reinforcement Learning from Human Feedback (MARLHF), exploring both theoretical foundations and empirical validations.
We define the task as identifying Nash equilibrium from a preference-only offline dataset in general-sum games.
Our findings underscore the multifaceted approach required for MARLHF, paving the way for effective preference-based multi-agent systems.
arXiv Detail & Related papers (2024-09-01T13:14:41Z) - CTD4 -- A Deep Continuous Distributional Actor-Critic Agent with a Kalman Fusion of Multiple Critics [2.229467987498053]
Categorical Distributional Reinforcement Learning (CDRL) has demonstrated superior sample efficiency in learning complex tasks.
This paper introduces a pioneering Continuous Distributional Model-Free RL algorithm tailored for continuous action spaces.
arXiv Detail & Related papers (2024-05-04T05:38:38Z) - Distributional Reinforcement Learning with Dual Expectile-Quantile Regression [51.87411935256015]
quantile regression approach to distributional RL provides flexible and effective way of learning arbitrary return distributions.
We show that distributional guarantees vanish, and we empirically observe that the estimated distribution rapidly collapses to its mean estimation.
Motivated by the efficiency of $L$-based learning, we propose to jointly learn expectiles and quantiles of the return distribution in a way that allows efficient learning while keeping an estimate of the full distribution of returns.
arXiv Detail & Related papers (2023-05-26T12:30:05Z) - One-Step Distributional Reinforcement Learning [10.64435582017292]
We present the simpler one-step distributional reinforcement learning (OS-DistrRL) framework.
We show that our approach comes with a unified theory for both policy evaluation and control.
We propose two OS-DistrRL algorithms for which we provide an almost sure convergence analysis.
arXiv Detail & Related papers (2023-04-27T06:57:00Z) - Normality-Guided Distributional Reinforcement Learning for Continuous
Control [16.324313304691426]
Learning a predictive model of the mean return, or value function, plays a critical role in many reinforcement learning algorithms.
We study the value distribution in several continuous control tasks and find that the learned value distribution is empirical quite close to normal.
We propose a policy update strategy based on the correctness as measured by structural characteristics of the value distribution not present in the standard value function.
arXiv Detail & Related papers (2022-08-28T02:52:10Z) - Distributional Reinforcement Learning for Multi-Dimensional Reward
Functions [91.88969237680669]
We introduce Multi-Dimensional Distributional DQN (MD3QN) to model the joint return distribution from multiple reward sources.
As a by-product of joint distribution modeling, MD3QN can capture the randomness in returns for each source of reward.
In experiments, our method accurately models the joint return distribution in environments with richly correlated reward functions.
arXiv Detail & Related papers (2021-10-26T11:24:23Z) - Bayesian Distributional Policy Gradients [2.28438857884398]
Distributional Reinforcement Learning maintains the entire probability distribution of the reward-to-go, i.e. the return.
Bayesian Distributional Policy Gradients (BDPG) uses adversarial training in joint-contrastive learning to estimate a variational posterior from the returns.
arXiv Detail & Related papers (2021-03-20T23:42:50Z) - Distributional Reinforcement Learning via Moment Matching [54.16108052278444]
We formulate a method that learns a finite set of statistics from each return distribution via neural networks.
Our method can be interpreted as implicitly matching all orders of moments between a return distribution and its Bellman target.
Experiments on the suite of Atari games show that our method outperforms the standard distributional RL baselines.
arXiv Detail & Related papers (2020-07-24T05:18:17Z) - Global Distance-distributions Separation for Unsupervised Person
Re-identification [93.39253443415392]
Existing unsupervised ReID approaches often fail in correctly identifying the positive samples and negative samples through the distance-based matching/ranking.
We introduce a global distance-distributions separation constraint over the two distributions to encourage the clear separation of positive and negative samples from a global view.
We show that our method leads to significant improvement over the baselines and achieves the state-of-the-art performance.
arXiv Detail & Related papers (2020-06-01T07:05:39Z) - A Distributional Analysis of Sampling-Based Reinforcement Learning
Algorithms [67.67377846416106]
We present a distributional approach to theoretical analyses of reinforcement learning algorithms for constant step-sizes.
We show that value-based methods such as TD($lambda$) and $Q$-Learning have update rules which are contractive in the space of distributions of functions.
arXiv Detail & Related papers (2020-03-27T05:13:29Z) - Ready Policy One: World Building Through Active Learning [35.358315617358976]
We introduce Ready Policy One (RP1), a framework that views Model-Based Reinforcement Learning as an active learning problem.
RP1 achieves this by utilizing a hybrid objective function, which crucially adapts during optimization.
We rigorously evaluate our method on a variety of continuous control tasks, and demonstrate statistically significant gains over existing approaches.
arXiv Detail & Related papers (2020-02-07T09:57:53Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.