Nash, Conley, and Computation: Impossibility and Incompleteness in Game
Dynamics
- URL: http://arxiv.org/abs/2203.14129v1
- Date: Sat, 26 Mar 2022 18:27:40 GMT
- Title: Nash, Conley, and Computation: Impossibility and Incompleteness in Game
Dynamics
- Authors: Jason Milionis, Christos Papadimitriou, Georgios Piliouras, Kelly
Spendlove
- Abstract summary: We show that no game dynamics can converge to $epsilon$-Nash equilibria.
We also prove a stronger result for $epsilon$-approximate Nash equilibria.
- Score: 28.815822236291392
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Under what conditions do the behaviors of players, who play a game
repeatedly, converge to a Nash equilibrium? If one assumes that the players'
behavior is a discrete-time or continuous-time rule whereby the current mixed
strategy profile is mapped to the next, this becomes a problem in the theory of
dynamical systems. We apply this theory, and in particular the concepts of
chain recurrence, attractors, and Conley index, to prove a general
impossibility result: there exist games for which any dynamics is bound to have
starting points that do not end up at a Nash equilibrium. We also prove a
stronger result for $\epsilon$-approximate Nash equilibria: there are games
such that no game dynamics can converge (in an appropriate sense) to
$\epsilon$-Nash equilibria, and in fact the set of such games has positive
measure. Further numerical results demonstrate that this holds for any
$\epsilon$ between zero and $0.09$. Our results establish that, although the
notions of Nash equilibria (and its computation-inspired approximations) are
universally applicable in all games, they are also fundamentally incomplete as
predictors of long term behavior, regardless of the choice of dynamics.
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