Absolute Triangulation Algorithms for Space Exploration
- URL: http://arxiv.org/abs/2205.12197v1
- Date: Tue, 24 May 2022 16:54:07 GMT
- Title: Absolute Triangulation Algorithms for Space Exploration
- Authors: Sebastien Henry and John A. Christian
- Abstract summary: This work provides a comprehensive review of the history and theoretical foundations of triangulation.
Two new optimal non-iterative triangulation algorithms are introduced that provide the same solution as Hartley and Sturm.
The various triangulation algorithms are assessed with a few numerical examples, including planetary terrain relative navigation.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Images are an important source of information for spacecraft navigation and
for three-dimensional reconstruction of observed space objects. Both of these
applications take the form of a triangulation problem when the camera has a
known attitude and the measurements extracted from the image are line of sight
(LOS) directions. This work provides a comprehensive review of the history and
theoretical foundations of triangulation. A variety of classical triangulation
algorithms are reviewed, including a number of suboptimal linear methods (many
LOS measurements) and the optimal method of Hartley and Sturm (only two LOS
measurements). Two new optimal non-iterative triangulation algorithms are
introduced that provide the same solution as Hartley and Sturm. The optimal
two-measurement case can be solved as a quadratic equation in many common
situations. The optimal many-measurement case may be solved without iteration
as a linear system using the new Linear Optimal Sine Triangulation (LOST)
method. The various triangulation algorithms are assessed with a few numerical
examples, including planetary terrain relative navigation, angles-only optical
navigation at Uranus, 3-D reconstruction of Notre-Dame de Paris, and
angles-only relative navigation.
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