Quantifying attention via dwell time and engagement in a social media
browsing environment
- URL: http://arxiv.org/abs/2209.10464v2
- Date: Mon, 7 Nov 2022 20:02:13 GMT
- Title: Quantifying attention via dwell time and engagement in a social media
browsing environment
- Authors: Ziv Epstein, Hause Lin, Gordon Pennycook and David Rand
- Abstract summary: We propose a two-stage model of attention for social media environments that disentangles engagement and dwell.
In an online experiment, we show that attention operates differently in these two stages and find clear evidence of dissociation.
These findings have implications for the design and development of computational systems that measure and model human attention.
- Score: 3.3838746889748625
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Modern computational systems have an unprecedented ability to detect,
leverage and influence human attention. Prior work identified user engagement
and dwell time as two key metrics of attention in digital environments, but
these metrics have yet to be integrated into a unified model that can advance
the theory andpractice of digital attention. We draw on work from cognitive
science, digital advertising, and AI to propose a two-stage model of attention
for social media environments that disentangles engagement and dwell. In an
online experiment, we show that attention operates differently in these two
stages and find clear evidence of dissociation: when dwelling on posts (Stage
1), users attend more to sensational than credible content, but when deciding
whether to engage with content (Stage 2), users attend more to credible than
sensational content. These findings have implications for the design and
development of computational systems that measure and model human attention,
such as newsfeed algorithms on social media.
Related papers
- Modeling User Preferences via Brain-Computer Interfacing [54.3727087164445]
We use Brain-Computer Interfacing technology to infer users' preferences, their attentional correlates towards visual content, and their associations with affective experience.
We link these to relevant applications, such as information retrieval, personalized steering of generative models, and crowdsourcing population estimates of affective experiences.
arXiv Detail & Related papers (2024-05-15T20:41:46Z) - Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A
Survey [71.43956423427397]
We aim to identify the nonverbal cues and computational methodologies resulting in effective performance.
This survey differs from its counterparts by involving the widest spectrum of social phenomena and interaction settings.
Some major observations are: the most often used nonverbal cue, computational method, interaction environment, and sensing approach are speaking activity, support vector machines, and meetings composed of 3-4 persons equipped with microphones and cameras, respectively.
arXiv Detail & Related papers (2022-07-20T13:37:57Z) - Two Ways of Understanding Social Dynamics: Analyzing the Predictability
of Emergent of Objects in Reddit r/place Dependent on Locality in Space and
Time [1.3333957453318743]
We present two methods to analyze the dynamics of a social experiment held on Reddit.
One method approximated the set of 2D cellular-automata-like rules used to generate the canvas images and how these rules change over time.
The second method consisted in a convolutional neural network (CNN) that learned an approximation to the generative rules in order to generate the complex outcomes of the canvas.
arXiv Detail & Related papers (2022-06-02T20:17:14Z) - Gaze Perception in Humans and CNN-Based Model [66.89451296340809]
We compare how a CNN (convolutional neural network) based model of gaze and humans infer the locus of attention in images of real-world scenes.
We show that compared to the model, humans' estimates of the locus of attention are more influenced by the context of the scene.
arXiv Detail & Related papers (2021-04-17T04:52:46Z) - Affect Analysis in-the-wild: Valence-Arousal, Expressions, Action Units
and a Unified Framework [83.21732533130846]
The paper focuses on large in-the-wild databases, i.e., Aff-Wild and Aff-Wild2.
It presents the design of two classes of deep neural networks trained with these databases.
A novel multi-task and holistic framework is presented which is able to jointly learn and effectively generalize and perform affect recognition.
arXiv Detail & Related papers (2021-03-29T17:36:20Z) - Urban Crowdsensing using Social Media: An Empirical Study on Transformer
and Recurrent Neural Networks [0.7090165638014329]
We utilize publicly available social media datasets and use them as the basis for two urban sensing problems.
One main contribution of this work is our collected dataset from Twitter and Flickr.
We demonstrate the usefulness of this dataset with two preliminary supervised learning approaches.
arXiv Detail & Related papers (2020-12-05T15:36:50Z) - Continuous Emotion Recognition with Spatiotemporal Convolutional Neural
Networks [82.54695985117783]
We investigate the suitability of state-of-the-art deep learning architectures for continuous emotion recognition using long video sequences captured in-the-wild.
We have developed and evaluated convolutional recurrent neural networks combining 2D-CNNs and long short term-memory units, and inflated 3D-CNN models, which are built by inflating the weights of a pre-trained 2D-CNN model during fine-tuning.
arXiv Detail & Related papers (2020-11-18T13:42:05Z) - Beyond Social Media Analytics: Understanding Human Behaviour and Deep
Emotion using Self Structuring Incremental Machine Learning [1.2487990897680423]
This thesis develops a conceptual framework considering social data as representing the surface layer of a hierarchy of human social behaviours, needs and cognition.
Two platforms were built to capture insights from fast-paced and slow-paced social data.
arXiv Detail & Related papers (2020-09-05T14:53:26Z) - Online Guest Detection in a Smart Home using Pervasive Sensors and
Probabilistic Reasoning [3.538944147459101]
This paper presents a probabilistic approach able to estimate the number of persons in the environment at each time step.
Using both simulated and real data, our method has been tested and validated on two smart homes of different sizes and configuration.
arXiv Detail & Related papers (2020-03-13T15:41:15Z) - I Know Where You Are Coming From: On the Impact of Social Media Sources
on AI Model Performance [79.05613148641018]
We will study the performance of different machine learning models when being learned on multi-modal data from different social networks.
Our initial experimental results reveal that social network choice impacts the performance.
arXiv Detail & Related papers (2020-02-05T11:10:44Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.