On-Demand Sampling: Learning Optimally from Multiple Distributions
- URL: http://arxiv.org/abs/2210.12529v3
- Date: Tue, 2 Apr 2024 22:48:13 GMT
- Title: On-Demand Sampling: Learning Optimally from Multiple Distributions
- Authors: Nika Haghtalab, Michael I. Jordan, Eric Zhao,
- Abstract summary: Social and real-world considerations have given rise to multi-distribution learning paradigms.
We establish the optimal sample complexity of these learning paradigms and give algorithms that meet this sample complexity.
Our algorithm design and analysis are enabled by our extensions of online learning techniques for solving zero-sum games.
- Score: 63.20009081099896
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Social and real-world considerations such as robustness, fairness, social welfare and multi-agent tradeoffs have given rise to multi-distribution learning paradigms, such as collaborative learning, group distributionally robust optimization, and fair federated learning. In each of these settings, a learner seeks to uniformly minimize its expected loss over $n$ predefined data distributions, while using as few samples as possible. In this paper, we establish the optimal sample complexity of these learning paradigms and give algorithms that meet this sample complexity. Importantly, our sample complexity bounds for multi-distribution learning exceed that of learning a single distribution by only an additive factor of $n \log(n) / \epsilon^2$. This improves upon the best known sample complexity bounds for fair federated learning by Mohri et al. and collaborative learning by Nguyen and Zakynthinou by multiplicative factors of $n$ and $\log(n)/\epsilon^3$, respectively. We also provide the first sample complexity bounds for the group DRO objective of Sagawa et al. To guarantee these optimal sample complexity bounds, our algorithms learn to sample from data distributions on demand. Our algorithm design and analysis are enabled by our extensions of online learning techniques for solving stochastic zero-sum games. In particular, we contribute stochastic variants of no-regret dynamics that can trade off between players' differing sampling costs.
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