ToxBuster: In-game Chat Toxicity Buster with BERT
- URL: http://arxiv.org/abs/2305.12542v1
- Date: Sun, 21 May 2023 18:53:26 GMT
- Title: ToxBuster: In-game Chat Toxicity Buster with BERT
- Authors: Zachary Yang, Yasmine Maricar, Mohammadreza Davari, Nicolas
Grenon-Godbout, Reihaneh Rabbany
- Abstract summary: ToxBuster is a simple and scalable model trained on a relatively large dataset of 194k lines of game chat from Rainbow Six Siege and For Honor.
Compared to the existing state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57) in recall.
- Score: 2.764897610820181
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Detecting toxicity in online spaces is challenging and an ever more pressing
problem given the increase in social media and gaming consumption. We introduce
ToxBuster, a simple and scalable model trained on a relatively large dataset of
194k lines of game chat from Rainbow Six Siege and For Honor, carefully
annotated for different kinds of toxicity. Compared to the existing
state-of-the-art, ToxBuster achieves 82.95% (+7) in precision and 83.56% (+57)
in recall. This improvement is obtained by leveraging past chat history and
metadata. We also study the implication towards real-time and post-game
moderation as well as the model transferability from one game to another.
Related papers
- Uncovering the Viral Nature of Toxicity in Competitive Online Video Games [0.4681661603096334]
We analyze proprietary data from the free-to-play first-person action game Call of Duty: Warzone.
All of a player's teammates engaging in toxic speech increases their probability of engaging in similar behavior by 26.1 to 30.3 times the average player's likelihood of engaging in toxic speech.
arXiv Detail & Related papers (2024-10-01T18:07:06Z) - Challenges for Real-Time Toxicity Detection in Online Games [1.2289361708127877]
Toxic behaviour and malicious players can ruin the experience, reduce the player base and potentially harm the success of the game and the studio.
This article will give a brief overview of the challenges faced in toxic content detection in terms of text, audio and image processing problems, and behavioural toxicity.
arXiv Detail & Related papers (2024-07-05T09:38:58Z) - Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks [0.0]
The study employs and evaluates the performance of pre-trained BERT and GPT language models in detecting toxicity within in-game chats.
The study was able to collect around two thousand in-game chats to train and test BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models.
arXiv Detail & Related papers (2024-03-19T11:36:53Z) - Unveiling the Implicit Toxicity in Large Language Models [77.90933074675543]
The open-endedness of large language models (LLMs) combined with their impressive capabilities may lead to new safety issues when being exploited for malicious use.
We show that LLMs can generate diverse implicit toxic outputs that are exceptionally difficult to detect via simply zero-shot prompting.
We propose a reinforcement learning (RL) based attacking method to further induce the implicit toxicity in LLMs.
arXiv Detail & Related papers (2023-11-29T06:42:36Z) - Towards Detecting Contextual Real-Time Toxicity for In-Game Chat [5.371337604556311]
ToxBuster is a scalable model that reliably detects toxic content in real-time for a line of chat by including chat history and metadata.
ToxBuster consistently outperforms conventional toxicity models across popular multiplayer games, including Rainbow Six Siege, For Honor, and DOTA 2.
arXiv Detail & Related papers (2023-10-20T00:29:57Z) - Understanding writing style in social media with a supervised
contrastively pre-trained transformer [57.48690310135374]
Online Social Networks serve as fertile ground for harmful behavior, ranging from hate speech to the dissemination of disinformation.
We introduce the Style Transformer for Authorship Representations (STAR), trained on a large corpus derived from public sources of 4.5 x 106 authored texts.
Using a support base of 8 documents of 512 tokens, we can discern authors from sets of up to 1616 authors with at least 80% accuracy.
arXiv Detail & Related papers (2023-10-17T09:01:17Z) - Analyzing Norm Violations in Live-Stream Chat [49.120561596550395]
We study the first NLP study dedicated to detecting norm violations in conversations on live-streaming platforms.
We define norm violation categories in live-stream chats and annotate 4,583 moderated comments from Twitch.
Our results show that appropriate contextual information can boost moderation performance by 35%.
arXiv Detail & Related papers (2023-05-18T05:58:27Z) - In-game Toxic Language Detection: Shared Task and Attention Residuals [1.9218741065333018]
We describe how the in-game toxic language shared task has been established using the real-world in-game chat data.
In addition, we propose and introduce the model/framework for toxic language token tagging (slot filling) from the in-game chat.
arXiv Detail & Related papers (2022-11-11T04:33:45Z) - CommonsenseQA 2.0: Exposing the Limits of AI through Gamification [126.85096257968414]
We construct benchmarks that test the abilities of modern natural language understanding models.
In this work, we propose gamification as a framework for data construction.
arXiv Detail & Related papers (2022-01-14T06:49:15Z) - Annotators with Attitudes: How Annotator Beliefs And Identities Bias
Toxic Language Detection [75.54119209776894]
We investigate the effect of annotator identities (who) and beliefs (why) on toxic language annotations.
We consider posts with three characteristics: anti-Black language, African American English dialect, and vulgarity.
Our results show strong associations between annotator identity and beliefs and their ratings of toxicity.
arXiv Detail & Related papers (2021-11-15T18:58:20Z) - Online Learning in Unknown Markov Games [55.07327246187741]
We study online learning in unknown Markov games.
We show that achieving sublinear regret against the best response in hindsight is statistically hard.
We present an algorithm that achieves a sublinear $tildemathcalO(K2/3)$ regret after $K$ episodes.
arXiv Detail & Related papers (2020-10-28T14:52:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.