Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level
Optimization
- URL: http://arxiv.org/abs/2306.08815v1
- Date: Thu, 15 Jun 2023 02:18:21 GMT
- Title: Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level
Optimization
- Authors: Rohan Chandra, Rahul Menon, Zayne Sprague, Arya Anantula, Joydeep
Biswas
- Abstract summary: This paper presents a fully decentralized approach for realtime non-cooperative multi-robot navigation in social mini-games.
Our contribution is a new realtime bi-level optimization algorithm, in which the top-level optimization consists of computing a fair and collision-free ordering.
We successfully deploy the proposed algorithm in the real world using F$1/10$ robots, a Clearpath Jackal, and a Boston Dynamics Spot.
- Score: 11.638394339813154
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This paper presents a fully decentralized approach for realtime
non-cooperative multi-robot navigation in social mini-games, such as navigating
through a narrow doorway or negotiating right of way at a corridor
intersection. Our contribution is a new realtime bi-level optimization
algorithm, in which the top-level optimization consists of computing a fair and
collision-free ordering followed by the bottom-level optimization which plans
optimal trajectories conditioned on the ordering. We show that, given such a
priority order, we can impose simple kinodynamic constraints on each robot that
are sufficient for it to plan collision-free trajectories with minimal
deviation from their preferred velocities, similar to how humans navigate in
these scenarios.
We successfully deploy the proposed algorithm in the real world using F$1/10$
robots, a Clearpath Jackal, and a Boston Dynamics Spot as well as in simulation
using the SocialGym 2.0 multi-agent social navigation simulator, in the doorway
and corridor intersection scenarios. We compare with state-of-the-art social
navigation methods using multi-agent reinforcement learning, collision
avoidance algorithms, and crowd simulation models. We show that $(i)$ classical
navigation performs $44\%$ better than the state-of-the-art learning-based
social navigation algorithms, $(ii)$ without a scheduling protocol, our
approach results in collisions in social mini-games $(iii)$ our approach yields
$2\times$ and $5\times$ fewer velocity changes than CADRL in doorways and
intersections, and finally $(iv)$ bi-level navigation in doorways at a flow
rate of $2.8 - 3.3$ (ms)$^{-1}$ is comparable to flow rate in human navigation
at a flow rate of $4$ (ms)$^{-1}$.
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