DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction
- URL: http://arxiv.org/abs/2308.15536v3
- Date: Thu, 11 Jul 2024 14:19:11 GMT
- Title: DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction
- Authors: Yuting Xiao, Jingwei Xu, Zehao Yu, Shenghua Gao,
- Abstract summary: This paper focuses on the utilization of uncertainty in monocular priors and the bias in SDF-based volume rendering.
We propose an uncertainty modeling technique that associates larger uncertainties with larger errors in the monocular priors.
High-uncertainty priors are then excluded from optimization to prevent bias.
- Score: 34.07747722661987
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: In recent years, the neural implicit surface has emerged as a powerful representation for multi-view surface reconstruction due to its simplicity and state-of-the-art performance. However, reconstructing smooth and detailed surfaces in indoor scenes from multi-view images presents unique challenges. Indoor scenes typically contain large texture-less regions, making the photometric loss unreliable for optimizing the implicit surface. Previous work utilizes monocular geometry priors to improve the reconstruction in indoor scenes. However, monocular priors often contain substantial errors in thin structure regions due to domain gaps and the inherent inconsistencies when derived independently from different views. This paper presents \textbf{DebSDF} to address these challenges, focusing on the utilization of uncertainty in monocular priors and the bias in SDF-based volume rendering. We propose an uncertainty modeling technique that associates larger uncertainties with larger errors in the monocular priors. High-uncertainty priors are then excluded from optimization to prevent bias. This uncertainty measure also informs an importance-guided ray sampling and adaptive smoothness regularization, enhancing the learning of fine structures. We further introduce a bias-aware signed distance function to density transformation that takes into account the curvature and the angle between the view direction and the SDF normals to reconstruct fine details better. Our approach has been validated through extensive experiments on several challenging datasets, demonstrating improved qualitative and quantitative results in reconstructing thin structures in indoor scenes, thereby outperforming previous work.
Related papers
- Fine-detailed Neural Indoor Scene Reconstruction using multi-level importance sampling and multi-view consistency [1.912429179274357]
We propose a novel neural implicit surface reconstruction method, named FD-NeuS, to learn fine-detailed 3D models.
Specifically, we leverage segmentation priors to guide region-based ray sampling, and use piecewise exponential functions as weights to pilot 3D points sampling.
In addition, we introduce multi-view feature consistency and multi-view normal consistency as supervision and uncertainty respectively, which further improve the reconstruction of details.
arXiv Detail & Related papers (2024-10-10T04:08:06Z) - ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction [50.07671826433922]
It is non-trivial to simultaneously recover meticulous geometry and preserve smoothness across regions with differing characteristics.
We propose ND-SDF, which learns a Normal Deflection field to represent the angular deviation between the scene normal and the prior normal.
Our method not only obtains smooth weakly textured regions such as walls and floors but also preserves the geometric details of complex structures.
arXiv Detail & Related papers (2024-08-22T17:59:01Z) - NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction [63.85586195085141]
Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction.
We introduce NeuRodin, a novel two-stage neural surface reconstruction framework.
NeuRodin achieves high-fidelity surface reconstruction and retains the flexible optimization characteristics of density-based methods.
arXiv Detail & Related papers (2024-08-19T17:36:35Z) - RaNeuS: Ray-adaptive Neural Surface Reconstruction [87.20343320266215]
We leverage a differentiable radiance field eg NeRF to reconstruct detailed 3D surfaces in addition to producing novel view renderings.
Considering that different methods formulate and optimize the projection from SDF to radiance field with a globally constant Eikonal regularization, we improve with a ray-wise weighting factor.
Our proposed textitRaNeuS are extensively evaluated on both synthetic and real datasets.
arXiv Detail & Related papers (2024-06-14T07:54:25Z) - NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensation [13.465401006826294]
We present NC-SDF, a neural signed distance field (SDF) 3D reconstruction framework with view-dependent normal compensation (NC)
By adaptively learning and correcting the biases, our NC-SDF effectively mitigates the adverse impact of inconsistent supervision.
Experiments on synthetic and real-world datasets demonstrate that NC-SDF outperforms existing approaches in terms of reconstruction quality.
arXiv Detail & Related papers (2024-05-01T06:26:35Z) - PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view
Reconstruction [31.768161784030923]
The framework PSDF is proposed which resorts to external geometric priors from a pretrained MVS network and internal geometric priors inherent in the NISR model.
Experiments on the Tanks and Temples dataset show that PSDF achieves state-of-the-art performance on complex uncontrolled scenes.
arXiv Detail & Related papers (2024-01-23T13:30:43Z) - Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement [50.56517624931987]
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions.
Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry.
This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations.
arXiv Detail & Related papers (2023-09-14T12:05:29Z) - NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors [84.66706400428303]
We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes.
NeuRIS integrates estimated normal of indoor scenes as a prior in a neural rendering framework.
Experiments show that NeuRIS significantly outperforms the state-of-the-art methods in terms of reconstruction quality.
arXiv Detail & Related papers (2022-06-27T19:22:03Z) - MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface
Reconstruction [72.05649682685197]
State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views.
This is caused primarily by the inherent ambiguity in the RGB reconstruction loss that does not provide enough constraints.
Motivated by recent advances in the area of monocular geometry prediction, we explore the utility these cues provide for improving neural implicit surface reconstruction.
arXiv Detail & Related papers (2022-06-01T17:58:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.