Utilizing Generative Adversarial Networks for Stable Structure
Generation in Angry Birds
- URL: http://arxiv.org/abs/2309.02614v1
- Date: Tue, 5 Sep 2023 23:19:13 GMT
- Title: Utilizing Generative Adversarial Networks for Stable Structure
Generation in Angry Birds
- Authors: Frederic Abraham, Matthew Stephenson
- Abstract summary: This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds.
Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.
- Score: 0.9790236766474201
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This paper investigates the suitability of using Generative Adversarial
Networks (GANs) to generate stable structures for the physics-based puzzle game
Angry Birds. While previous applications of GANs for level generation have been
mostly limited to tile-based representations, this paper explores their
suitability for creating stable structures made from multiple smaller blocks.
This includes a detailed encoding/decoding process for converting between Angry
Birds level descriptions and a suitable grid-based representation, as well as
utilizing state-of-the-art GAN architectures and training methods to produce
new structure designs. Our results show that GANs can be successfully applied
to generate a varied range of complex and stable Angry Birds structures.
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