Computer Science Framework to Teach Community-Based Environmental
Literacy and Data Literacy to Diverse Students
- URL: http://arxiv.org/abs/2309.14098v2
- Date: Wed, 25 Oct 2023 18:28:29 GMT
- Title: Computer Science Framework to Teach Community-Based Environmental
Literacy and Data Literacy to Diverse Students
- Authors: Clare Baek, Dana Saito-Stehberger, Sharin Jacob, Adam Nam, Mark
Warschauer
- Abstract summary: This study introduces an integrated curriculum designed to empower underrepresented students by combining environmental literacy, data literacy, and computer science.
The framework promotes environmental awareness, data literacy, and civic engagement using a culturally sustaining approach.
- Score: 4.734693086769023
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: This study introduces an integrated curriculum designed to empower
underrepresented students by combining environmental literacy, data literacy,
and computer science. The framework promotes environmental awareness, data
literacy, and civic engagement using a culturally sustaining approach. This
integrated curriculum is embedded with resources to support language
development, technology skills, and coding skills to accommodate the diverse
needs of students. To evaluate the effectiveness of this curriculum, we
conducted a pilot study in a 5th-grade special education classroom with
multilingual Latinx students. During the pilot, students utilized Scratch, a
block-based coding language, to create interactive projects that showcased
locally collected data, which they used to communicate environmental challenges
and propose solutions to community leaders. This approach allowed students to
engage with environmental literacy at a deeper level, harnessing their
creativity and community knowledge in the digital learning environment.
Moreover, this curriculum equipped students with the skills to critically
analyze political and socio-cultural factors impacting environmental
sustainability. Students not only gained knowledge within the classroom but
also applied their learning to address real environmental issues within their
community. The results of the pilot study underscore the efficacy of this
integrated approach.
Related papers
- Exploring Engagement and Perceived Learning Outcomes in an Immersive Flipped Learning Context [0.195804735329484]
The aim of this study was to explore the benefits and challenges of the immersive flipped learning approach in relation to students' online engagement and perceived learning outcomes.
The study revealed high levels of student engagement and perceived learning outcomes, although it also identified areas needing improvement.
The findings of this study can serve as a valuable resource for educators seeking to design engaging and effective remote learning experiences.
arXiv Detail & Related papers (2024-09-19T11:38:48Z) - The Perceived Learning Behaviors and Assessment Techniques of First-Year Students in Computer Science: An Empirical Study [0.0]
Students believe that in-person instruction is the most effective way to learn.
For evaluation methods, there is a preference for practical and written examinations.
arXiv Detail & Related papers (2024-05-10T08:45:32Z) - "What's my model inside of?": Exploring the role of environments for
grounded natural language understanding [1.8829370712240063]
In this thesis we adopt an ecological approach to grounded natural language understanding (NLU) research.
We develop novel training and annotation approaches for procedural text understanding based on text-based game environments.
We propose a design for AI-augmented "social thinking environments" for knowledge workers like scientists.
arXiv Detail & Related papers (2024-02-04T15:52:46Z) - Interactive Natural Language Processing [67.87925315773924]
Interactive Natural Language Processing (iNLP) has emerged as a novel paradigm within the field of NLP.
This paper offers a comprehensive survey of iNLP, starting by proposing a unified definition and framework of the concept.
arXiv Detail & Related papers (2023-05-22T17:18:29Z) - Building the Learning Environment for Sustainable Development: a
Co-creation approach [0.0]
This study aimed to identify the beliefs and moral judgements that may facilitate or hinder the implementation of educational activities based on information and communication technology.
Based on the co-creation workshops conducted, five general categories emerged: responsibility, sense of empowerment, local leadership, real eco-approach, and eco-knowledge.
The research findings may contribute to the design of educational activities dedicated to shaping the pro-environmental behavior of city dwellers.
arXiv Detail & Related papers (2022-08-30T11:11:01Z) - Interactive Grounded Language Understanding in a Collaborative
Environment: IGLU 2021 [58.196738777207315]
We propose emphIGLU: Interactive Grounded Language Understanding in a Collaborative Environment.
The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment.
arXiv Detail & Related papers (2022-05-05T01:20:09Z) - L2Explorer: A Lifelong Reinforcement Learning Assessment Environment [49.40779372040652]
Reinforcement learning solutions tend to generalize poorly when exposed to new tasks outside of the data distribution they are trained on.
We introduce a framework for continual reinforcement-learning development and assessment using Lifelong Learning Explorer (L2Explorer)
L2Explorer is a new, Unity-based, first-person 3D exploration environment that can be continuously reconfigured to generate a range of tasks and task variants structured into complex evaluation curricula.
arXiv Detail & Related papers (2022-03-14T19:20:26Z) - Comparative Study of Learning Outcomes for Online Learning Platforms [47.5164159412965]
Personalization and active learning are key aspects to successful learning.
We run a comparative head-to-head study of learning outcomes for two popular online learning platforms.
arXiv Detail & Related papers (2021-04-15T20:40:24Z) - Broader terms curriculum mapping: Using natural language processing and
visual-supported communication to create representative program planning
experiences [62.997667081978825]
Communication difficulties between faculty and non-faculty groups leave unexplored an immense collaboration potential.
This paper presents a method to deliver program plan representations that are universal, self-explanatory, and empowering.
arXiv Detail & Related papers (2021-02-09T13:27:04Z) - Leveraging traditional ecological knowledge in ecosystem restoration
projects utilizing machine learning [77.34726150561087]
Community engagement throughout the stages of ecosystem restoration projects could contribute to improved community well-being.
We suggest that adaptive and scalable practices could incentivize interdisciplinary collaboration during all stages of ecosystemic ML restoration projects.
arXiv Detail & Related papers (2020-06-22T16:17:48Z) - The didactic potential of virtual information educational environment as
a tool of geography students training [0.0]
The article determines the didactic potential of the virtual information educational environment for the geography students training.
The authors highlighted the advantages of virtual information educational environment implementation.
Among the disadvantages the article mentions low level of computerization, insignificant quantity and low quality of software products.
arXiv Detail & Related papers (2020-02-18T10:25:05Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.