It Takes Two to Negotiate: Modeling Social Exchange in Online
Multiplayer Games
- URL: http://arxiv.org/abs/2311.08666v1
- Date: Wed, 15 Nov 2023 03:21:04 GMT
- Title: It Takes Two to Negotiate: Modeling Social Exchange in Online
Multiplayer Games
- Authors: Kokil Jaidka and Hansin Ahuja and Lynnette Ng
- Abstract summary: This work studies online player interactions during the turn-based strategy game, Diplomacy.
We annotated a dataset of over 10,000 chat messages for different negotiation strategies.
- Score: 14.109494237243762
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Online games are dynamic environments where players interact with each other,
which offers a rich setting for understanding how players negotiate their way
through the game to an ultimate victory. This work studies online player
interactions during the turn-based strategy game, Diplomacy. We annotated a
dataset of over 10,000 chat messages for different negotiation strategies and
empirically examined their importance in predicting long- and short-term game
outcomes. Although negotiation strategies can be predicted reasonably
accurately through the linguistic modeling of the chat messages, more is needed
for predicting short-term outcomes such as trustworthiness. On the other hand,
they are essential in graph-aware reinforcement learning approaches to predict
long-term outcomes, such as a player's success, based on their prior
negotiation history. We close with a discussion of the implications and impact
of our work. The dataset is available at
https://github.com/kj2013/claff-diplomacy.
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