Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model
- URL: http://arxiv.org/abs/2311.13231v3
- Date: Sat, 23 Mar 2024 05:23:00 GMT
- Title: Using Human Feedback to Fine-tune Diffusion Models without Any Reward Model
- Authors: Kai Yang, Jian Tao, Jiafei Lyu, Chunjiang Ge, Jiaxin Chen, Qimai Li, Weihan Shen, Xiaolong Zhu, Xiu Li,
- Abstract summary: We introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to fine-tune diffusion models.
Although D3PO omits training a reward model, it effectively functions as the optimal reward model trained using human feedback data.
In experiments, our method uses the relative scale of objectives as a proxy for human preference, delivering comparable results to methods using ground-truth rewards.
- Score: 38.25406127216304
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Using reinforcement learning with human feedback (RLHF) has shown significant promise in fine-tuning diffusion models. Previous methods start by training a reward model that aligns with human preferences, then leverage RL techniques to fine-tune the underlying models. However, crafting an efficient reward model demands extensive datasets, optimal architecture, and manual hyperparameter tuning, making the process both time and cost-intensive. The direct preference optimization (DPO) method, effective in fine-tuning large language models, eliminates the necessity for a reward model. However, the extensive GPU memory requirement of the diffusion model's denoising process hinders the direct application of the DPO method. To address this issue, we introduce the Direct Preference for Denoising Diffusion Policy Optimization (D3PO) method to directly fine-tune diffusion models. The theoretical analysis demonstrates that although D3PO omits training a reward model, it effectively functions as the optimal reward model trained using human feedback data to guide the learning process. This approach requires no training of a reward model, proving to be more direct, cost-effective, and minimizing computational overhead. In experiments, our method uses the relative scale of objectives as a proxy for human preference, delivering comparable results to methods using ground-truth rewards. Moreover, D3PO demonstrates the ability to reduce image distortion rates and generate safer images, overcoming challenges lacking robust reward models. Our code is publicly available at https://github.com/yk7333/D3PO.
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