Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
- URL: http://arxiv.org/abs/2312.01196v2
- Date: Sun, 31 Mar 2024 10:20:37 GMT
- Title: Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
- Authors: Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen,
- Abstract summary: Reconstructing dynamic objects from monocular videos is a severely underconstrained and challenging problem.
We introduce Neural Parametric Gaussians (NPGs) to take on this challenge by imposing a two-stage approach.
NPGs achieve superior results compared to previous works, especially in challenging scenarios with few multi-view cues.
- Score: 8.260048622127913
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Reconstructing dynamic objects from monocular videos is a severely underconstrained and challenging problem, and recent work has approached it in various directions. However, owing to the ill-posed nature of this problem, there has been no solution that can provide consistent, high-quality novel views from camera positions that are significantly different from the training views. In this work, we introduce Neural Parametric Gaussians (NPGs) to take on this challenge by imposing a two-stage approach: first, we fit a low-rank neural deformation model, which then is used as regularization for non-rigid reconstruction in the second stage. The first stage learns the object's deformations such that it preserves consistency in novel views. The second stage obtains high reconstruction quality by optimizing 3D Gaussians that are driven by the coarse model. To this end, we introduce a local 3D Gaussian representation, where temporally shared Gaussians are anchored in and deformed by local oriented volumes. The resulting combined model can be rendered as radiance fields, resulting in high-quality photo-realistic reconstructions of the non-rigidly deforming objects. We demonstrate that NPGs achieve superior results compared to previous works, especially in challenging scenarios with few multi-view cues.
Related papers
- NovelGS: Consistent Novel-view Denoising via Large Gaussian Reconstruction Model [57.92709692193132]
NovelGS is a diffusion model for Gaussian Splatting given sparse-view images.
We leverage the novel view denoising through a transformer-based network to generate 3D Gaussians.
arXiv Detail & Related papers (2024-11-25T07:57:17Z) - No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images [100.80376573969045]
NoPoSplat is a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from multi-view images.
Our model achieves real-time 3D Gaussian reconstruction during inference.
This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios.
arXiv Detail & Related papers (2024-10-31T17:58:22Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.
Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis [53.702118455883095]
We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting.
Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images.
Our method significantly outperforms the state-of-the-art methods.
arXiv Detail & Related papers (2024-10-24T15:10:27Z) - Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting [33.01987451251659]
3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction.
Despite its potential, 3DGS encounters challenges, including needle-like artifacts, suboptimal geometries, and inaccurate normals.
We introduce effective rank as a regularization, which constrains the structure of the Gaussians.
arXiv Detail & Related papers (2024-06-17T15:51:59Z) - CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians [18.42203035154126]
We introduce a structured Gaussian representation that can be controlled in 2D image space.
We then constraint the Gaussians, in particular their position, and prevent them from moving independently during optimization.
We demonstrate significant improvements compared to the state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.
arXiv Detail & Related papers (2024-03-28T15:27:13Z) - Mesh-based Gaussian Splatting for Real-time Large-scale Deformation [58.18290393082119]
It is challenging for users to directly deform or manipulate implicit representations with large deformations in the real-time fashion.
We develop a novel GS-based method that enables interactive deformation.
Our approach achieves high-quality reconstruction and effective deformation, while maintaining the promising rendering results at a high frame rate.
arXiv Detail & Related papers (2024-02-07T12:36:54Z) - GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting [14.937297984020821]
We propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting.
Applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details.
We show that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies.
arXiv Detail & Related papers (2024-01-18T04:48:13Z) - MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface
Reconstruction [72.05649682685197]
State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views.
This is caused primarily by the inherent ambiguity in the RGB reconstruction loss that does not provide enough constraints.
Motivated by recent advances in the area of monocular geometry prediction, we explore the utility these cues provide for improving neural implicit surface reconstruction.
arXiv Detail & Related papers (2022-06-01T17:58:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.