Generic 3D Diffusion Adapter Using Controlled Multi-View Editing
- URL: http://arxiv.org/abs/2403.12032v2
- Date: Tue, 19 Mar 2024 16:45:22 GMT
- Title: Generic 3D Diffusion Adapter Using Controlled Multi-View Editing
- Authors: Hansheng Chen, Ruoxi Shi, Yulin Liu, Bokui Shen, Jiayuan Gu, Gordon Wetzstein, Hao Su, Leonidas Guibas,
- Abstract summary: Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity.
This paper proposes MVEdit, which functions as a 3D counterpart of SDEdit, employing ancestral sampling to jointly denoise multi-view images.
MVEdit achieves 3D consistency through a training-free 3D Adapter, which lifts the 2D views of the last timestep into a coherent 3D representation.
- Score: 44.99706994361726
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity. To bridge this gap, recent works have investigated multi-view diffusion but often fall short in either 3D consistency, visual quality, or efficiency. This paper proposes MVEdit, which functions as a 3D counterpart of SDEdit, employing ancestral sampling to jointly denoise multi-view images and output high-quality textured meshes. Built on off-the-shelf 2D diffusion models, MVEdit achieves 3D consistency through a training-free 3D Adapter, which lifts the 2D views of the last timestep into a coherent 3D representation, then conditions the 2D views of the next timestep using rendered views, without uncompromising visual quality. With an inference time of only 2-5 minutes, this framework achieves better trade-off between quality and speed than score distillation. MVEdit is highly versatile and extendable, with a wide range of applications including text/image-to-3D generation, 3D-to-3D editing, and high-quality texture synthesis. In particular, evaluations demonstrate state-of-the-art performance in both image-to-3D and text-guided texture generation tasks. Additionally, we introduce a method for fine-tuning 2D latent diffusion models on small 3D datasets with limited resources, enabling fast low-resolution text-to-3D initialization.
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