Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity
- URL: http://arxiv.org/abs/2405.13960v1
- Date: Wed, 22 May 2024 19:55:33 GMT
- Title: Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity
- Authors: Md Ashfaq Salehin,
- Abstract summary: In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games.
At first, this system uses advanced techniques like deep Q-networks and dueling Q-networks to train efficient agents.
Plastic neural networks are used as agents, and their feasibility is analyzed in this scenario.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any Atari game. At first, this system uses advanced techniques like deep Q-networks and dueling Q-networks to train efficient agents, the same techniques used by DeepMind to train agents that beat human players in Atari games. As an extension, plastic neural networks are used as agents, and their feasibility is analyzed in this scenario. The plasticity implementation was based on backpropagation and the Hebbian update rule. Plastic neural networks have excellent features like lifelong learning after the initial training, which makes them highly suitable in adaptive learning environments. As a new analysis of plasticity in this context, this work might provide valuable insights and direction for future works.
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