Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations
- URL: http://arxiv.org/abs/2502.10303v1
- Date: Fri, 14 Feb 2025 17:06:34 GMT
- Title: Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations
- Authors: Abdelrhman Shaheen, Anas Badr, Ali Abohendy, Hatem Alsaadawy, Nadine Alsayad,
- Abstract summary: Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming.
Google DeepMind has pioneered innovations in this field, employing reinforcement learning algorithms to create advanced AI models.
This paper reviews the significance of reinforcement learning applications in Atari and strategy-based games.
- Score: 0.0
- License:
- Abstract: Reinforcement Learning (RL) has been widely used in many applications, particularly in gaming, which serves as an excellent training ground for AI models. Google DeepMind has pioneered innovations in this field, employing reinforcement learning algorithms, including model-based, model-free, and deep Q-network approaches, to create advanced AI models such as AlphaGo, AlphaGo Zero, and MuZero. AlphaGo, the initial model, integrates supervised learning and reinforcement learning to master the game of Go, surpassing professional human players. AlphaGo Zero refines this approach by eliminating reliance on human gameplay data, instead utilizing self-play for enhanced learning efficiency. MuZero further extends these advancements by learning the underlying dynamics of game environments without explicit knowledge of the rules, achieving adaptability across various games, including complex Atari games. This paper reviews the significance of reinforcement learning applications in Atari and strategy-based games, analyzing these three models, their key innovations, training processes, challenges encountered, and improvements made. Additionally, we discuss advancements in the field of gaming, including MiniZero and multi-agent models, highlighting future directions and emerging AI models from Google DeepMind.
Related papers
- Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors [13.743654443419384]
This paper introduces a novel methodology for training neural networks via imitation learning to play a complex, commercial-standard, VALORANT-like 2v2 tactical shooter game.
Our approach leverages an innovative, pixel-free perception architecture using a small set of ray-cast sensors, which capture essential spatial information efficiently.
Human evaluation tests confirm that our AI agents provide human-like gameplay experiences while operating efficiently under computational constraints.
arXiv Detail & Related papers (2024-12-30T12:06:37Z) - Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report [0.6906005491572401]
Video games are a natural and synergistic application domain for artificial intelligence (AI) systems.
This report presents a high-level overview of five promising research pathways for applying state-of-the-art AI methods, particularly deep learning, to digital gaming.
arXiv Detail & Related papers (2024-12-18T17:32:27Z) - Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity [0.0]
In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games.
At first, this system uses advanced techniques like deep Q-networks and dueling Q-networks to train efficient agents.
Plastic neural networks are used as agents, and their feasibility is analyzed in this scenario.
arXiv Detail & Related papers (2024-05-22T19:55:33Z) - DanZero+: Dominating the GuanDan Game through Reinforcement Learning [95.90682269990705]
We develop an AI program for an exceptionally complex and popular card game called GuanDan.
We first put forward an AI program named DanZero for this game.
In order to further enhance the AI's capabilities, we apply policy-based reinforcement learning algorithm to GuanDan.
arXiv Detail & Related papers (2023-12-05T08:07:32Z) - Exploration with Principles for Diverse AI Supervision [88.61687950039662]
Training large transformers using next-token prediction has given rise to groundbreaking advancements in AI.
While this generative AI approach has produced impressive results, it heavily leans on human supervision.
This strong reliance on human oversight poses a significant hurdle to the advancement of AI innovation.
We propose a novel paradigm termed Exploratory AI (EAI) aimed at autonomously generating high-quality training data.
arXiv Detail & Related papers (2023-10-13T07:03:39Z) - Deep Reinforcement Learning, a textbook [0.0]
This book provides a comprehensive overview of the field of deep reinforcement learning.
It is written for graduate students of artificial intelligence, and for researchers and practitioners.
We describe the foundations, the algorithms and the applications of deep reinforcement learning.
arXiv Detail & Related papers (2022-01-04T11:47:21Z) - Human-Level Reinforcement Learning through Theory-Based Modeling,
Exploration, and Planning [27.593497502386143]
Theory-Based Reinforcement Learning uses human-like intuitive theories to explore and model an environment.
We instantiate the approach in a video game playing agent called EMPA.
EMPA matches human learning efficiency on a suite of 90 Atari-style video games.
arXiv Detail & Related papers (2021-07-27T01:38:13Z) - Combining Off and On-Policy Training in Model-Based Reinforcement
Learning [77.34726150561087]
We propose a way to obtain off-policy targets using data from simulated games in MuZero.
Our results show that these targets speed up the training process and lead to faster convergence and higher rewards.
arXiv Detail & Related papers (2021-02-24T10:47:26Z) - DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games [137.86426963572214]
We introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL)
Our aim is to understand whether recent advances in DRL can be used to develop convincing behavioral models for non-player characters in videogames.
arXiv Detail & Related papers (2020-12-03T13:53:29Z) - Mastering Atari with Discrete World Models [61.7688353335468]
We introduce DreamerV2, a reinforcement learning agent that learns behaviors purely from predictions in the compact latent space of a powerful world model.
DreamerV2 constitutes the first agent that achieves human-level performance on the Atari benchmark of 55 tasks by learning behaviors inside a separately trained world model.
arXiv Detail & Related papers (2020-10-05T17:52:14Z) - Model-Based Reinforcement Learning for Atari [89.3039240303797]
We show how video prediction models can enable agents to solve Atari games with fewer interactions than model-free methods.
Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment.
arXiv Detail & Related papers (2019-03-01T15:40:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.