Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning
- URL: http://arxiv.org/abs/2405.18110v1
- Date: Tue, 28 May 2024 12:18:19 GMT
- Title: Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning
- Abstract summary: Individual Contributions as intrinsic Exploration Scaffolds (ICES)
ICES is a novel approach to motivate exploration by assessing each agent's contribution from a global view.
Experiments on cooperative benchmark tasks with sparse rewards, including Google Research Football (GRF) and StarCraft Multi-agent Challenge (SMAC)
- Score: 9.448662880144845
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In multi-agent reinforcement learning (MARL), effective exploration is critical, especially in sparse reward environments. Although introducing global intrinsic rewards can foster exploration in such settings, it often complicates credit assignment among agents. To address this difficulty, we propose Individual Contributions as intrinsic Exploration Scaffolds (ICES), a novel approach to motivate exploration by assessing each agent's contribution from a global view. In particular, ICES constructs exploration scaffolds with Bayesian surprise, leveraging global transition information during centralized training. These scaffolds, used only in training, help to guide individual agents towards actions that significantly impact the global latent state transitions. Additionally, ICES separates exploration policies from exploitation policies, enabling the former to utilize privileged global information during training. Extensive experiments on cooperative benchmark tasks with sparse rewards, including Google Research Football (GRF) and StarCraft Multi-agent Challenge (SMAC), demonstrate that ICES exhibits superior exploration capabilities compared with baselines. The code is publicly available at https://github.com/LXXXXR/ICES.
Related papers
- Counterfactual Conditional Likelihood Rewards for Multiagent Exploration [1.0705399532413618]
We introduce Counterfactual Conditional Likelihood rewards, which score each agent's exploration by isolating its unique contribution to team exploration.<n>Experiments in continuous multiagent domains show that CCL rewards accelerate learning for domains with sparse team rewards, where most joint actions yield zero rewards.
arXiv Detail & Related papers (2026-02-12T09:08:49Z) - Diversity-Incentivized Exploration for Versatile Reasoning [63.653348177250756]
We propose textbfDIVER (textbfDi-textbfIncentivized Exploration for textbfVersatiltextbfE textbfReasoning), an innovative framework that highlights the pivotal role of global sequence-level diversity to incentivize deep exploration for versatile reasoning.
arXiv Detail & Related papers (2025-09-30T13:11:46Z) - MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization [91.80034860399677]
Reinforcement learning algorithms aim to balance exploiting the current best strategy with exploring new options that could lead to higher rewards.
We introduce a framework, MaxInfoRL, for balancing intrinsic and extrinsic exploration.
We show that our approach achieves sublinear regret in the simplified setting of multi-armed bandits.
arXiv Detail & Related papers (2024-12-16T18:59:53Z) - Random Latent Exploration for Deep Reinforcement Learning [71.88709402926415]
This paper introduces a new exploration technique called Random Latent Exploration (RLE)
RLE combines the strengths of bonus-based and noise-based (two popular approaches for effective exploration in deep RL) exploration strategies.
We evaluate it on the challenging Atari and IsaacGym benchmarks and show that RLE exhibits higher overall scores across all the tasks than other approaches.
arXiv Detail & Related papers (2024-07-18T17:55:22Z) - MESA: Cooperative Meta-Exploration in Multi-Agent Learning through Exploiting State-Action Space Structure [37.56309011441144]
This paper introduces MESA, a novel meta-exploration method for cooperative multi-agent learning.
It learns to explore by first identifying the agents' high-rewarding joint state-action subspace from training tasks and then learning a set of diverse exploration policies to "cover" the subspace.
Experiments show that with learned exploration policies, MESA achieves significantly better performance in sparse-reward tasks in several multi-agent particle environments and multi-agent MuJoCo environments.
arXiv Detail & Related papers (2024-05-01T23:19:48Z) - Sample Efficient Myopic Exploration Through Multitask Reinforcement
Learning with Diverse Tasks [53.44714413181162]
This paper shows that when an agent is trained on a sufficiently diverse set of tasks, a generic policy-sharing algorithm with myopic exploration design can be sample-efficient.
To the best of our knowledge, this is the first theoretical demonstration of the "exploration benefits" of MTRL.
arXiv Detail & Related papers (2024-03-03T22:57:44Z) - On the Importance of Exploration for Generalization in Reinforcement
Learning [89.63074327328765]
We propose EDE: Exploration via Distributional Ensemble, a method that encourages exploration of states with high uncertainty.
Our algorithm is the first value-based approach to achieve state-of-the-art on both Procgen and Crafter.
arXiv Detail & Related papers (2023-06-08T18:07:02Z) - Successor-Predecessor Intrinsic Exploration [18.440869985362998]
We focus on exploration with intrinsic rewards, where the agent transiently augments the external rewards with self-generated intrinsic rewards.
We propose Successor-Predecessor Intrinsic Exploration (SPIE), an exploration algorithm based on a novel intrinsic reward combining prospective and retrospective information.
We show that SPIE yields more efficient and ethologically plausible exploratory behaviour in environments with sparse rewards and bottleneck states than competing methods.
arXiv Detail & Related papers (2023-05-24T16:02:51Z) - Follow your Nose: Using General Value Functions for Directed Exploration
in Reinforcement Learning [5.40729975786985]
This paper explores the idea of combining exploration with auxiliary task learning using General Value Functions (GVFs) and a directed exploration strategy.
We provide a simple way to learn options (sequences of actions) instead of having to handcraft them, and demonstrate the performance advantage in three navigation tasks.
arXiv Detail & Related papers (2022-03-02T05:14:11Z) - Long-Term Exploration in Persistent MDPs [68.8204255655161]
We propose an exploration method called Rollback-Explore (RbExplore)
In this paper, we propose an exploration method called Rollback-Explore (RbExplore), which utilizes the concept of the persistent Markov decision process.
We test our algorithm in the hard-exploration Prince of Persia game, without rewards and domain knowledge.
arXiv Detail & Related papers (2021-09-21T13:47:04Z) - Exploration in Deep Reinforcement Learning: A Comprehensive Survey [24.252352133705735]
Deep Reinforcement Learning (DRL) and Deep Multi-agent Reinforcement Learning (MARL) have achieved significant success across a wide range of domains, such as game AI, autonomous vehicles, robotics and finance.
DRL and deep MARL agents are widely known to be sample-inefficient and millions of interactions are usually needed even for relatively simple game settings.
This paper provides a comprehensive survey on existing exploration methods in DRL and deep MARL.
arXiv Detail & Related papers (2021-09-14T13:16:33Z) - Cooperative Exploration for Multi-Agent Deep Reinforcement Learning [127.4746863307944]
We propose cooperative multi-agent exploration (CMAE) for deep reinforcement learning.
The goal is selected from multiple projected state spaces via a normalized entropy-based technique.
We demonstrate that CMAE consistently outperforms baselines on various tasks.
arXiv Detail & Related papers (2021-07-23T20:06:32Z) - Exploration and Incentives in Reinforcement Learning [107.42240386544633]
We consider complex exploration problems, where each agent faces the same (but unknown) MDP.
Agents control the choice of policies, whereas an algorithm can only issue recommendations.
We design an algorithm which explores all reachable states in the MDP.
arXiv Detail & Related papers (2021-02-28T00:15:53Z) - Never Give Up: Learning Directed Exploration Strategies [63.19616370038824]
We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies.
We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies.
A self-supervised inverse dynamics model is used to train the embeddings of the nearest neighbour lookup, biasing the novelty signal towards what the agent can control.
arXiv Detail & Related papers (2020-02-14T13:57:22Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.