Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
- URL: http://arxiv.org/abs/2407.02918v1
- Date: Wed, 3 Jul 2024 08:49:35 GMT
- Title: Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
- Authors: Jiaxin Guo, Jiangliu Wang, Di Kang, Wenzhen Dong, Wenting Wang, Yun-hui Liu,
- Abstract summary: Real-time 3D reconstruction of surgical scenes plays a vital role in computer-assisted surgery.
Recent advancements in 3D Gaussian Splatting have shown great potential for real-time novel view synthesis.
We propose the first SfM-free 3DGS-based method for surgical scene reconstruction.
- Score: 36.46068581419659
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Real-time 3D reconstruction of surgical scenes plays a vital role in computer-assisted surgery, holding a promise to enhance surgeons' visibility. Recent advancements in 3D Gaussian Splatting (3DGS) have shown great potential for real-time novel view synthesis of general scenes, which relies on accurate poses and point clouds generated by Structure-from-Motion (SfM) for initialization. However, 3DGS with SfM fails to recover accurate camera poses and geometry in surgical scenes due to the challenges of minimal textures and photometric inconsistencies. To tackle this problem, in this paper, we propose the first SfM-free 3DGS-based method for surgical scene reconstruction by jointly optimizing the camera poses and scene representation. Based on the video continuity, the key of our method is to exploit the immediate optical flow priors to guide the projection flow derived from 3D Gaussians. Unlike most previous methods relying on photometric loss only, we formulate the pose estimation problem as minimizing the flow loss between the projection flow and optical flow. A consistency check is further introduced to filter the flow outliers by detecting the rigid and reliable points that satisfy the epipolar geometry. During 3D Gaussian optimization, we randomly sample frames to optimize the scene representations to grow the 3D Gaussian progressively. Experiments on the SCARED dataset demonstrate our superior performance over existing methods in novel view synthesis and pose estimation with high efficiency. Code is available at https://github.com/wrld/Free-SurGS.
Related papers
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.
Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - SurgicalGS: Dynamic 3D Gaussian Splatting for Accurate Robotic-Assisted Surgical Scene Reconstruction [18.074890506856114]
We present SurgicalGS, a dynamic 3D Gaussian Splatting framework specifically designed for surgical scene reconstruction with improved geometric accuracy.
Our approach first initialises a Gaussian point cloud using depth priors, employing binary motion masks to identify pixels with significant depth variations and fusing point clouds from depth maps across frames for initialisation.
We use the Flexible Deformation Model to represent dynamic scene and introduce a normalised depth regularisation loss along with an unsupervised depth smoothness constraint to ensure more accurate geometric reconstruction.
arXiv Detail & Related papers (2024-10-11T22:46:46Z) - LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors [34.91966359570867]
sparse-view reconstruction is inherently ill-posed and under-constrained.
We introduce LM-Gaussian, a method capable of generating high-quality reconstructions from a limited number of images.
Our approach significantly reduces the data acquisition requirements compared to previous 3DGS methods.
arXiv Detail & Related papers (2024-09-05T12:09:02Z) - Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis [11.236094544193605]
Conventional geometry-based SLAM systems lack dense 3D reconstruction capabilities.
We propose a real-time RGB-D SLAM system that incorporates a novel view synthesis technique, 3D Gaussian Splatting.
arXiv Detail & Related papers (2024-08-10T21:23:08Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - GaussianPro: 3D Gaussian Splatting with Progressive Propagation [49.918797726059545]
3DGS relies heavily on the point cloud produced by Structure-from-Motion (SfM) techniques.
We propose a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians.
Our method significantly surpasses 3DGS on the dataset, exhibiting an improvement of 1.15dB in terms of PSNR.
arXiv Detail & Related papers (2024-02-22T16:00:20Z) - EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene
Reconstruction [36.35631592019182]
We introduce EndoGaussian, a real-time endoscopic scene reconstruction framework built on 3D Gaussian Splatting (3DGS)
Our framework significantly boosts the rendering speed to a real-time level.
Experiments on public datasets demonstrate our efficacy against prior SOTAs in many aspects.
arXiv Detail & Related papers (2024-01-23T08:44:26Z) - FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting [58.41056963451056]
We propose a few-shot view synthesis framework based on 3D Gaussian Splatting.
This framework enables real-time and photo-realistic view synthesis with as few as three training views.
FSGS achieves state-of-the-art performance in both accuracy and rendering efficiency across diverse datasets.
arXiv Detail & Related papers (2023-12-01T09:30:02Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.