A Framework for Spatio-Temporal Graph Analytics In Field Sports
- URL: http://arxiv.org/abs/2407.13109v1
- Date: Fri, 31 May 2024 15:28:03 GMT
- Title: A Framework for Spatio-Temporal Graph Analytics In Field Sports
- Authors: Valerio Antonini, Michael Scriney, Alessandra Mileo, Mark Roantree,
- Abstract summary: We present an approach to construct Time-Window Spatial Activity Graphs (TWGs) for field sports.
Using GPS data obtained from Gaelic Football matches we demonstrate how our approach can be utilised.
- Score: 43.148818844265236
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The global sports analytics industry has a market value of USD 3.78 billion in 2023. The increase of wearables such as GPS sensors has provided analysts with large fine-grained datasets detailing player performance. Traditional analysis of this data focuses on individual athletes with measures of internal and external loading such as distance covered in speed zones or rate of perceived exertion. However these metrics do not provide enough information to understand team dynamics within field sports. The spatio-temporal nature of match play necessitates an investment in date-engineering to adequately transform the data into a suitable format to extract features such as areas of activity. In this paper we present an approach to construct Time-Window Spatial Activity Graphs (TWGs) for field sports. Using GPS data obtained from Gaelic Football matches we demonstrate how our approach can be utilised to extract spatio-temporal features from GPS sensor data
Related papers
- Deep learning for action spotting in association football videos [64.10841325879996]
The SoccerNet initiative organizes yearly challenges, during which participants from all around the world compete to achieve state-of-the-art performances.
This paper traces the history of action spotting in sports, from the creation of the task back in 2018, to the role it plays today in research and the sports industry.
arXiv Detail & Related papers (2024-10-02T07:56:15Z) - ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton
Tactical Analysis [5.609957071296952]
We present ShuttleSet, the largest publicly-available badminton singles dataset with annotated stroke-level records.
It contains 104 sets, 3,685 rallies, and 36,492 strokes in 44 matches between 2018 and 2021 with 27 top-ranking men's singles and women's singles players.
ShuttleSet is manually annotated with a computer-aided labeling tool to increase the labeling efficiency and effectiveness of selecting the shot type.
arXiv Detail & Related papers (2023-06-08T05:41:42Z) - Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors [47.33629411771497]
We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors.
The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist.
arXiv Detail & Related papers (2023-05-22T15:25:29Z) - Large Scale Real-World Multi-Person Tracking [68.27438015329807]
This paper presents a new large scale multi-person tracking dataset -- textttPersonPath22.
It is over an order of magnitude larger than currently available high quality multi-object tracking datasets such as MOT17, HiEve, and MOT20.
arXiv Detail & Related papers (2022-11-03T23:03:13Z) - Graph Neural Networks to Predict Sports Outcomes [0.0]
We introduce a sport-agnostic graph-based representation of game states.
We then use our proposed graph representation as input to graph neural networks to predict sports outcomes.
arXiv Detail & Related papers (2022-07-28T14:45:02Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Automatic event detection in football using tracking data [0.0]
We propose a framework to automatically extract football events using tracking data, namely the coordinates of all players and the ball.
Our approach consists of two models: (1) the possession model evaluates which player was in possession of the ball at each time, as well as the distinct player configurations in the time intervals where the ball is not in play.
arXiv Detail & Related papers (2022-02-01T23:20:40Z) - Game Plan: What AI can do for Football, and What Football can do for AI [83.79507996785838]
Predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision.
We illustrate that football analytics is a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI.
arXiv Detail & Related papers (2020-11-18T10:26:02Z) - Group Activity Detection from Trajectory and Video Data in Soccer [16.134402513773463]
Group activity detection in soccer can be done by using either video data or player and ball trajectory data.
In current soccer datasets, activities are labelled as atomic events without a duration.
Our results show that most events can be detected using either vision or trajectory-based approaches with a temporal resolution of less than 0.5 seconds.
arXiv Detail & Related papers (2020-04-21T21:11:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.