Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors
- URL: http://arxiv.org/abs/2305.13124v2
- Date: Mon, 18 Mar 2024 10:27:10 GMT
- Title: Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors
- Authors: Alexander Hoelzemann, Julia Lee Romero, Marius Bock, Kristof Van Laerhoven, Qin Lv,
- Abstract summary: We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors.
The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist.
- Score: 47.33629411771497
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for measurement by wrist-worn inertial sensors, and systems that are able to detect such sport-relevant activities could be used in applications toward game analysis, guided training, and personal physical activity tracking. The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist, during both repetitive basketball training sessions and full games. Particular features of this dataset include an inherent variance through cultural differences in game rules and styles as the data was recorded in two countries, as well as different sport skill levels, since the participants were heterogeneous in terms of prior basketball experience. We illustrate the dataset's features in several time-series analyses and report on a baseline classification performance study with two state-of-the-art deep learning architectures.
Related papers
- A Framework for Spatio-Temporal Graph Analytics In Field Sports [43.148818844265236]
We present an approach to construct Time-Window Spatial Activity Graphs (TWGs) for field sports.
Using GPS data obtained from Gaelic Football matches we demonstrate how our approach can be utilised.
arXiv Detail & Related papers (2024-05-31T15:28:03Z) - ShuttleSet: A Human-Annotated Stroke-Level Singles Dataset for Badminton
Tactical Analysis [5.609957071296952]
We present ShuttleSet, the largest publicly-available badminton singles dataset with annotated stroke-level records.
It contains 104 sets, 3,685 rallies, and 36,492 strokes in 44 matches between 2018 and 2021 with 27 top-ranking men's singles and women's singles players.
ShuttleSet is manually annotated with a computer-aided labeling tool to increase the labeling efficiency and effectiveness of selecting the shot type.
arXiv Detail & Related papers (2023-06-08T05:41:42Z) - A Matter of Annotation: An Empirical Study on In Situ and Self-Recall Activity Annotations from Wearable Sensors [56.554277096170246]
We present an empirical study that evaluates and contrasts four commonly employed annotation methods in user studies focused on in-the-wild data collection.
For both the user-driven, in situ annotations, where participants annotate their activities during the actual recording process, and the recall methods, where participants retrospectively annotate their data at the end of each day, the participants had the flexibility to select their own set of activity classes and corresponding labels.
arXiv Detail & Related papers (2023-05-15T16:02:56Z) - Multi-Channel Time-Series Person and Soft-Biometric Identification [65.83256210066787]
This work investigates person and soft-biometrics identification from recordings of humans performing different activities using deep architectures.
We evaluate the method on four datasets of multi-channel time-series human activity recognition (HAR)
Soft-biometric based attribute representation shows promising results and emphasis the necessity of larger datasets.
arXiv Detail & Related papers (2023-04-04T07:24:51Z) - Table Tennis Stroke Detection and Recognition Using Ball Trajectory Data [5.735035463793008]
A single camera setup positioned in the umpire's view has been employed to procure a dataset consisting of six stroke classes executed by four professional table tennis players.
Ball tracking using YOLOv4, a traditional object detection model, and TrackNetv2, a temporal heatmap based model, have been implemented on our dataset.
A mathematical approach developed to extract temporal boundaries of strokes using the ball trajectory data yielded a total of 2023 valid strokes.
The temporal convolutional network developed performed stroke recognition on completely unseen data with an accuracy of 87.155%.
arXiv Detail & Related papers (2023-02-19T19:13:24Z) - Group Activity Recognition in Basketball Tracking Data -- Neural
Embeddings in Team Sports (NETS) [10.259254824702554]
We propose a novel deep learning approach for group activity recognition (GAR) in team sports called NETS.
We used a large tracking data set from 632 NBA games to evaluate our approach.
The results show that NETS is capable of learning group activities with high accuracy, and that self- and weak-supervised training in NETS have a positive impact on GAR accuracy.
arXiv Detail & Related papers (2022-08-31T01:22:38Z) - A Survey on Video Action Recognition in Sports: Datasets, Methods and
Applications [60.3327085463545]
We present a survey on video action recognition for sports analytics.
We introduce more than ten types of sports, including team sports, such as football, basketball, volleyball, hockey and individual sports, such as figure skating, gymnastics, table tennis, diving and badminton.
We develop a toolbox using PaddlePaddle, which supports football, basketball, table tennis and figure skating action recognition.
arXiv Detail & Related papers (2022-06-02T13:19:36Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Fusing Motion Patterns and Key Visual Information for Semantic Event
Recognition in Basketball Videos [87.29451470527353]
We propose a scheme to fuse global and local motion patterns (MPs) and key visual information (KVI) for semantic event recognition in basketball videos.
An algorithm is proposed to estimate the global motions from the mixed motions based on the intrinsic property of camera adjustments.
A two-stream 3D CNN framework is utilized for group activity recognition over the separated global and local motion patterns.
arXiv Detail & Related papers (2020-07-13T10:15:44Z) - Group Activity Detection from Trajectory and Video Data in Soccer [16.134402513773463]
Group activity detection in soccer can be done by using either video data or player and ball trajectory data.
In current soccer datasets, activities are labelled as atomic events without a duration.
Our results show that most events can be detected using either vision or trajectory-based approaches with a temporal resolution of less than 0.5 seconds.
arXiv Detail & Related papers (2020-04-21T21:11:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.