ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
- URL: http://arxiv.org/abs/2407.19035v1
- Date: Fri, 26 Jul 2024 18:26:01 GMT
- Title: ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
- Authors: Shen Chen, Jiale Zhou, Zhongyu Jiang, Tianfang Zhang, Zongkai Wu, Jenq-Neng Hwang, Lei Li,
- Abstract summary: The creation of high-quality 3D assets is paramount for applications in digital heritage, entertainment, and robotics.
Traditionally, this process necessitates skilled professionals and specialized software for modeling.
We introduce a novel 3D content creation framework, which generates 3D textures efficiently.
- Score: 30.99112626706754
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling, texturing, and rendering of 3D objects. However, the rising demand for 3D assets in gaming and virtual reality (VR) has led to the creation of accessible image-to-3D technologies, allowing non-professionals to produce 3D content and decreasing dependence on expert input. Existing methods for 3D content generation struggle to simultaneously achieve detailed textures and strong geometric consistency. We introduce a novel 3D content creation framework, ScalingGaussian, which combines 3D and 2D diffusion models to achieve detailed textures and geometric consistency in generated 3D assets. Initially, a 3D diffusion model generates point clouds, which are then densified through a process of selecting local regions, introducing Gaussian noise, followed by using local density-weighted selection. To refine the 3D gaussians, we utilize a 2D diffusion model with Score Distillation Sampling (SDS) loss, guiding the 3D Gaussians to clone and split. Finally, the 3D Gaussians are converted into meshes, and the surface textures are optimized using Mean Square Error(MSE) and Gradient Profile Prior(GPP) losses. Our method addresses the common issue of sparse point clouds in 3D diffusion, resulting in improved geometric structure and detailed textures. Experiments on image-to-3D tasks demonstrate that our approach efficiently generates high-quality 3D assets.
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