MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators
- URL: http://arxiv.org/abs/2410.03107v1
- Date: Fri, 4 Oct 2024 03:03:06 GMT
- Title: MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators
- Authors: Sheng Yang, Fengge Wu, Junsuo Zhao,
- Abstract summary: Graph Network Simulators (GNS) have emerged as the leading method for modeling physical phenomena.
We have constructed a high-quality physical simulation dataset encompassing 1D, 2D, and 3D scenes.
A key feature of our dataset is the inclusion of precise multi-body dynamics, facilitating a more realistic simulation of the physical world.
- Score: 4.5353840616537555
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Modeling the structure and events of the physical world constitutes a fundamental objective of neural networks. Among the diverse approaches, Graph Network Simulators (GNS) have emerged as the leading method for modeling physical phenomena, owing to their low computational cost and high accuracy. The datasets employed for training and evaluating physical simulation techniques are typically generated by researchers themselves, often resulting in limited data volume and quality. Consequently, this poses challenges in accurately assessing the performance of these methods. In response to this, we have constructed a high-quality physical simulation dataset encompassing 1D, 2D, and 3D scenes, along with more trajectories and time-steps compared to existing datasets. Furthermore, our work distinguishes itself by developing eight complete scenes, significantly enhancing the dataset's comprehensiveness. A key feature of our dataset is the inclusion of precise multi-body dynamics, facilitating a more realistic simulation of the physical world. Utilizing our high-quality dataset, we conducted a systematic evaluation of various existing GNS methods. Our dataset is accessible for download at https://github.com/Sherlocktein/MBDS, offering a valuable resource for researchers to enhance the training and evaluation of their methodologies.
Related papers
- Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems [80.62854148838359]
Eye image segmentation is a critical step in eye tracking that has great influence over the final gaze estimate.
We use dimensionality-reduction techniques to measure the overlap between the target eye images and synthetic training data.
Our methods result in robust, improved performance when tackling the discrepancy between simulation and real-world data samples.
arXiv Detail & Related papers (2024-03-23T22:32:06Z) - Latent Task-Specific Graph Network Simulators [16.881339139068018]
Graph Network Simulators (GNSs) pose an efficient alternative to traditional physics-based simulators.
We frame mesh-based simulation as a meta-learning problem and use a recent Bayesian meta-learning method to improve GNSs adaptability to new scenarios.
We validate the effectiveness of our approach through various experiments, performing on par with or better than established baseline methods.
arXiv Detail & Related papers (2023-11-09T10:30:51Z) - AutoSynth: Learning to Generate 3D Training Data for Object Point Cloud
Registration [69.21282992341007]
Auto Synth automatically generates 3D training data for point cloud registration.
We replace the point cloud registration network with a much smaller surrogate network, leading to a $4056.43$ speedup.
Our results on TUD-L, LINEMOD and Occluded-LINEMOD evidence that a neural network trained on our searched dataset yields consistently better performance than the same one trained on the widely used ModelNet40 dataset.
arXiv Detail & Related papers (2023-09-20T09:29:44Z) - Learning from synthetic data generated with GRADE [0.6982738885923204]
We present a framework for generating realistic animated dynamic environments (GRADE) for robotics research.
GRADE supports full simulation control, ROS integration, realistic physics, while being in an engine that produces high visual fidelity images and ground truth data.
We show that, even training using only synthetic data, can generalize well to real-world images in the same application domain.
arXiv Detail & Related papers (2023-05-07T14:13:04Z) - Quantifying the LiDAR Sim-to-Real Domain Shift: A Detailed Investigation
Using Object Detectors and Analyzing Point Clouds at Target-Level [1.1999555634662635]
LiDAR object detection algorithms based on neural networks for autonomous driving require large amounts of data for training, validation, and testing.
We show that using simulated data for the training of neural networks leads to a domain shift of training and testing data due to differences in scenes, scenarios, and distributions.
arXiv Detail & Related papers (2023-03-03T12:52:01Z) - Bridging the Gap to Real-World Object-Centric Learning [66.55867830853803]
We show that reconstructing features from models trained in a self-supervised manner is a sufficient training signal for object-centric representations to arise in a fully unsupervised way.
Our approach, DINOSAUR, significantly out-performs existing object-centric learning models on simulated data.
arXiv Detail & Related papers (2022-09-29T15:24:47Z) - TRoVE: Transforming Road Scene Datasets into Photorealistic Virtual
Environments [84.6017003787244]
This work proposes a synthetic data generation pipeline to address the difficulties and domain-gaps present in simulated datasets.
We show that using annotations and visual cues from existing datasets, we can facilitate automated multi-modal data generation.
arXiv Detail & Related papers (2022-08-16T20:46:08Z) - Gradient-Based Trajectory Optimization With Learned Dynamics [80.41791191022139]
We use machine learning techniques to learn a differentiable dynamics model of the system from data.
We show that a neural network can model highly nonlinear behaviors accurately for large time horizons.
In our hardware experiments, we demonstrate that our learned model can represent complex dynamics for both the Spot and Radio-controlled (RC) car.
arXiv Detail & Related papers (2022-04-09T22:07:34Z) - Learning Mesh-Based Simulation with Graph Networks [20.29893312074383]
We introduce MeshGraphNets, a framework for learning mesh-based simulations using graph neural networks.
Our results show it can accurately predict the dynamics of a wide range of physical systems, including aerodynamics, structural mechanics, and cloth.
arXiv Detail & Related papers (2020-10-07T13:34:49Z) - Methodology for Building Synthetic Datasets with Virtual Humans [1.5556923898855324]
Large datasets can be used for improved, targeted training of deep neural networks.
In particular, we make use of a 3D morphable face model for the rendering of multiple 2D images across a dataset of 100 synthetic identities.
arXiv Detail & Related papers (2020-06-21T10:29:36Z) - Learning to Simulate Complex Physics with Graph Networks [68.43901833812448]
We present a machine learning framework and model implementation that can learn to simulate a wide variety of challenging physical domains.
Our framework---which we term "Graph Network-based Simulators" (GNS)--represents the state of a physical system with particles, expressed as nodes in a graph, and computes dynamics via learned message-passing.
Our results show that our model can generalize from single-timestep predictions with thousands of particles during training, to different initial conditions, thousands of timesteps, and at least an order of magnitude more particles at test time.
arXiv Detail & Related papers (2020-02-21T16:44:28Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.