Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning
- URL: http://arxiv.org/abs/2410.14038v3
- Date: Thu, 13 Feb 2025 19:38:48 GMT
- Title: Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning
- Authors: Bryan L. M. de Oliveira, Murilo L. da Luz, Bruno Brandão, Luana G. B. Martins, Telma W. de L. Soares, Luckeciano C. Melo,
- Abstract summary: We introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that reimagines the classic 8-tile puzzle with a visual observation space of images sourced from arbitrarily large datasets.<n>SPGym provides precise control over representation complexity through visual diversity, allowing researchers to systematically scale the representation learning challenge.<n>As we increase visual diversity by expanding the pool of possible images, all tested algorithms show significant performance degradation.
- Score: 3.8309622155866583
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Learning effective visual representations enables agents to extract meaningful information from raw sensory inputs, which is essential for generalizing across different tasks. However, evaluating representation learning separately from policy learning remains a challenge with most reinforcement learning (RL) benchmarks. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that reimagines the classic 8-tile puzzle with a visual observation space of images sourced from arbitrarily large datasets. SPGym provides precise control over representation complexity through visual diversity, allowing researchers to systematically scale the representation learning challenge while maintaining consistent environment dynamics. Despite the apparent simplicity of the task, our experiments with both model-free and model-based RL algorithms reveal fundamental limitations in current methods. As we increase visual diversity by expanding the pool of possible images, all tested algorithms show significant performance degradation, with even state-of-the-art methods struggling to generalize across different visual inputs while maintaining consistent puzzle-solving capabilities. These results highlight critical gaps in visual representation learning for RL and provide clear directions for improving robustness and generalization in decision-making systems.
Related papers
- OpenVLThinker: An Early Exploration to Complex Vision-Language Reasoning via Iterative Self-Improvement [91.88062410741833]
This study investigates whether similar reasoning capabilities can be successfully integrated into large vision-language models (LVLMs)
We consider an approach that iteratively leverages supervised fine-tuning (SFT) on lightweight training data and Reinforcement Learning (RL) to further improve model generalization.
OpenVLThinker, a LVLM exhibiting consistently improved reasoning performance on challenging benchmarks such as MathVista, MathVerse, and MathVision, demonstrates the potential of our strategy for robust vision-language reasoning.
arXiv Detail & Related papers (2025-03-21T17:52:43Z) - Intrinsic Dynamics-Driven Generalizable Scene Representations for Vision-Oriented Decision-Making Applications [0.21051221444478305]
How to improve the ability of scene representation is a key issue in vision-oriented decision-making applications.
We propose an intrinsic dynamics-driven representation learning method with sequence models in visual reinforcement learning.
arXiv Detail & Related papers (2024-05-30T06:31:03Z) - Neural Clustering based Visual Representation Learning [61.72646814537163]
Clustering is one of the most classic approaches in machine learning and data analysis.
We propose feature extraction with clustering (FEC), which views feature extraction as a process of selecting representatives from data.
FEC alternates between grouping pixels into individual clusters to abstract representatives and updating the deep features of pixels with current representatives.
arXiv Detail & Related papers (2024-03-26T06:04:50Z) - Chain-of-Spot: Interactive Reasoning Improves Large Vision-Language Models [81.71651422951074]
Chain-of-Spot (CoS) method is a novel approach that enhances feature extraction by focusing on key regions of interest.
This technique allows LVLMs to access more detailed visual information without altering the original image resolution.
Our empirical findings demonstrate a significant improvement in LVLMs' ability to understand and reason about visual content.
arXiv Detail & Related papers (2024-03-19T17:59:52Z) - Improving Reinforcement Learning Efficiency with Auxiliary Tasks in
Non-Visual Environments: A Comparison [0.0]
This study compares common auxiliary tasks based on, to the best of our knowledge, the only decoupled representation learning method for low-dimensional non-visual observations.
Our findings show that representation learning with auxiliary tasks only provides performance gains in sufficiently complex environments.
arXiv Detail & Related papers (2023-10-06T13:22:26Z) - VIBR: Learning View-Invariant Value Functions for Robust Visual Control [3.2307366446033945]
VIBR (View-Invariant Bellman Residuals) is a method that combines multi-view training and invariant prediction to reduce out-of-distribution gap for RL based visuomotor control.
We show that VIBR outperforms existing methods on complex visuo-motor control environment with high visual perturbation.
arXiv Detail & Related papers (2023-06-14T14:37:34Z) - Accelerating exploration and representation learning with offline
pre-training [52.6912479800592]
We show that exploration and representation learning can be improved by separately learning two different models from a single offline dataset.
We show that learning a state representation using noise-contrastive estimation and a model of auxiliary reward can significantly improve the sample efficiency on the challenging NetHack benchmark.
arXiv Detail & Related papers (2023-03-31T18:03:30Z) - Learning Common Rationale to Improve Self-Supervised Representation for
Fine-Grained Visual Recognition Problems [61.11799513362704]
We propose learning an additional screening mechanism to identify discriminative clues commonly seen across instances and classes.
We show that a common rationale detector can be learned by simply exploiting the GradCAM induced from the SSL objective.
arXiv Detail & Related papers (2023-03-03T02:07:40Z) - Visual Perturbation-aware Collaborative Learning for Overcoming the
Language Prior Problem [60.0878532426877]
We propose a novel collaborative learning scheme from the viewpoint of visual perturbation calibration.
Specifically, we devise a visual controller to construct two sorts of curated images with different perturbation extents.
The experimental results on two diagnostic VQA-CP benchmark datasets evidently demonstrate its effectiveness.
arXiv Detail & Related papers (2022-07-24T23:50:52Z) - An Empirical Investigation of Representation Learning for Imitation [76.48784376425911]
Recent work in vision, reinforcement learning, and NLP has shown that auxiliary representation learning objectives can reduce the need for large amounts of expensive, task-specific data.
We propose a modular framework for constructing representation learning algorithms, then use our framework to evaluate the utility of representation learning for imitation.
arXiv Detail & Related papers (2022-05-16T11:23:42Z) - Task-Induced Representation Learning [14.095897879222672]
We evaluate the effectiveness of representation learning approaches for decision making in visually complex environments.
We find that representation learning generally improves sample efficiency on unseen tasks even in visually complex scenes.
arXiv Detail & Related papers (2022-04-25T17:57:10Z) - X-Learner: Learning Cross Sources and Tasks for Universal Visual
Representation [71.51719469058666]
We propose a representation learning framework called X-Learner.
X-Learner learns the universal feature of multiple vision tasks supervised by various sources.
X-Learner achieves strong performance on different tasks without extra annotations, modalities and computational costs.
arXiv Detail & Related papers (2022-03-16T17:23:26Z) - Reinforcement Learning with Prototypical Representations [114.35801511501639]
Proto-RL is a self-supervised framework that ties representation learning with exploration through prototypical representations.
These prototypes simultaneously serve as a summarization of the exploratory experience of an agent as well as a basis for representing observations.
This enables state-of-the-art downstream policy learning on a set of difficult continuous control tasks.
arXiv Detail & Related papers (2021-02-22T18:56:34Z) - Model-free Representation Learning and Exploration in Low-rank MDPs [64.72023662543363]
We present the first model-free representation learning algorithms for low rank MDPs.
Key algorithmic contribution is a new minimax representation learning objective.
Result can accommodate general function approximation to scale to complex environments.
arXiv Detail & Related papers (2021-02-14T00:06:54Z) - The Distracting Control Suite -- A Challenging Benchmark for
Reinforcement Learning from Pixels [10.727930028878516]
We extend DM Control with three kinds of visual distractions to produce a new challenging benchmark for vision-based control.
Our experiments show that current RL methods for vision-based control perform poorly under distractions.
We also find that combinations of multiple distraction types are more difficult than a mere combination of their individual effects.
arXiv Detail & Related papers (2021-01-07T19:03:34Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.