Physical Simulation for Multi-agent Multi-machine Tending
- URL: http://arxiv.org/abs/2410.19761v1
- Date: Fri, 11 Oct 2024 17:57:44 GMT
- Title: Physical Simulation for Multi-agent Multi-machine Tending
- Authors: Abdalwhab Abdalwhab, Giovanni Beltrame, David St-Onge,
- Abstract summary: Reinforcement learning (RL) offers a promising solution where robots can learn through interaction with the environment.
We leveraged a simplistic robotic system to work with RL with "real" data without having to deploy large expensive robots in a manufacturing setting.
- Score: 11.017120167486448
- License:
- Abstract: The manufacturing sector was recently affected by workforce shortages, a problem that automation and robotics can heavily minimize. Simultaneously, reinforcement learning (RL) offers a promising solution where robots can learn through interaction with the environment. In this work, we leveraged a simplistic robotic system to work with RL with "real" data without having to deploy large expensive robots in a manufacturing setting. A real-world tabletop arena was designed with robots that mimic the agents' behavior in the simulation. Despite the difference in dynamics and machine size, the robots were able to depict the same behavior as in the simulation. In addition, those experiments provided an initial understanding of the real deployment challenges.
Related papers
- RoboScript: Code Generation for Free-Form Manipulation Tasks across Real
and Simulation [77.41969287400977]
This paper presents textbfRobotScript, a platform for a deployable robot manipulation pipeline powered by code generation.
We also present a benchmark for a code generation benchmark for robot manipulation tasks in free-form natural language.
We demonstrate the adaptability of our code generation framework across multiple robot embodiments, including the Franka and UR5 robot arms.
arXiv Detail & Related papers (2024-02-22T15:12:00Z) - Learning Bipedal Walking for Humanoids with Current Feedback [5.429166905724048]
We present an approach for overcoming the sim2real gap issue for humanoid robots arising from inaccurate torque-tracking at the actuator level.
Our approach successfully trains a unified, end-to-end policy in simulation that can be deployed on a real HRP-5P humanoid robot to achieve bipedal locomotion.
arXiv Detail & Related papers (2023-03-07T08:16:46Z) - GenLoco: Generalized Locomotion Controllers for Quadrupedal Robots [87.32145104894754]
We introduce a framework for training generalized locomotion (GenLoco) controllers for quadrupedal robots.
Our framework synthesizes general-purpose locomotion controllers that can be deployed on a large variety of quadrupedal robots.
We show that our models acquire more general control strategies that can be directly transferred to novel simulated and real-world robots.
arXiv Detail & Related papers (2022-09-12T15:14:32Z) - DayDreamer: World Models for Physical Robot Learning [142.11031132529524]
Deep reinforcement learning is a common approach to robot learning but requires a large amount of trial and error to learn.
Many advances in robot learning rely on simulators.
In this paper, we apply Dreamer to 4 robots to learn online and directly in the real world, without simulators.
arXiv Detail & Related papers (2022-06-28T17:44:48Z) - REvolveR: Continuous Evolutionary Models for Robot-to-robot Policy
Transfer [57.045140028275036]
We consider the problem of transferring a policy across two different robots with significantly different parameters such as kinematics and morphology.
Existing approaches that train a new policy by matching the action or state transition distribution, including imitation learning methods, fail due to optimal action and/or state distribution being mismatched in different robots.
We propose a novel method named $REvolveR$ of using continuous evolutionary models for robotic policy transfer implemented in a physics simulator.
arXiv Detail & Related papers (2022-02-10T18:50:25Z) - Robot Learning from Randomized Simulations: A Review [59.992761565399185]
Deep learning has caused a paradigm shift in robotics research, favoring methods that require large amounts of data.
State-of-the-art approaches learn in simulation where data generation is fast as well as inexpensive.
We focus on a technique named 'domain randomization' which is a method for learning from randomized simulations.
arXiv Detail & Related papers (2021-11-01T13:55:41Z) - Lifelong Robotic Reinforcement Learning by Retaining Experiences [61.79346922421323]
Many multi-task reinforcement learning efforts assume the robot can collect data from all tasks at all times.
In this work, we study a practical sequential multi-task RL problem motivated by the practical constraints of physical robotic systems.
We derive an approach that effectively leverages the data and policies learned for previous tasks to cumulatively grow the robot's skill-set.
arXiv Detail & Related papers (2021-09-19T18:00:51Z) - Know Thyself: Transferable Visuomotor Control Through Robot-Awareness [22.405839096833937]
Training visuomotor robot controllers from scratch on a new robot typically requires generating large amounts of robot-specific data.
We propose a "robot-aware" solution paradigm that exploits readily available robot "self-knowledge"
Our experiments on tabletop manipulation tasks in simulation and on real robots demonstrate that these plug-in improvements dramatically boost the transferability of visuomotor controllers.
arXiv Detail & Related papers (2021-07-19T17:56:04Z) - Co-Evolution of Multi-Robot Controllers and Task Cues for Off-World Open
Pit Mining [0.6091702876917281]
This paper presents a novel method for developing scalable controllers for use in multi-robot excavation and site-preparation scenarios.
The controller starts with a blank slate and does not require human-authored operations scripts nor detailed modeling of the kinematics and dynamics of the excavator.
In this paper, we explore the use of templates and task cues to improve group performance further and minimize antagonism.
arXiv Detail & Related papers (2020-09-19T03:13:28Z) - robo-gym -- An Open Source Toolkit for Distributed Deep Reinforcement
Learning on Real and Simulated Robots [0.5161531917413708]
We propose an open source toolkit: robo-gym to increase the use of Deep Reinforcement Learning with real robots.
We demonstrate a unified setup for simulation and real environments which enables a seamless transfer from training in simulation to application on the robot.
We showcase the capabilities and the effectiveness of the framework with two real world applications featuring industrial robots.
arXiv Detail & Related papers (2020-07-06T13:51:33Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.