DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes
- URL: http://arxiv.org/abs/2411.12309v2
- Date: Wed, 20 Nov 2024 12:18:36 GMT
- Title: DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes
- Authors: Hao Li, Yuanyuan Gao, Haosong Peng, Chenming Wu, Weicai Ye, Yufeng Zhan, Chen Zhao, Dingwen Zhang, Jingdong Wang, Junwei Han,
- Abstract summary: Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction.
Few-shot methods often struggle with poor reconstruction quality in vast environments.
This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes.
- Score: 81.56206845824572
- License:
- Abstract: Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, making them unsuitable where computational resources are limited. Additionally, few-shot methods often struggle with poor reconstruction quality in vast environments. This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes. Our approach divides the scene into regions, processed independently by drones with sparse image inputs. Using a feed-forward Gaussian model, we predict high-quality Gaussian primitives, followed by a global alignment algorithm to ensure geometric consistency. Synthetic views and depth priors are incorporated to further enhance training, while a distillation-based model aggregation mechanism enables efficient reconstruction. Our method achieves high-quality large-scale scene reconstruction and novel-view synthesis in significantly reduced training times, outperforming existing approaches in both speed and scalability. We demonstrate the effectiveness of our framework on vast aerial scenes, achieving high-quality results within minutes. Code will released on our [https://3d-aigc.github.io/DGTR].
Related papers
- MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields [73.49548565633123]
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering.
Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.
We propose a view framework based on 3D Gaussian Splatting, named MCGS, enabling scene reconstruction from sparse input views.
arXiv Detail & Related papers (2024-10-15T08:39:05Z) - LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors [34.91966359570867]
sparse-view reconstruction is inherently ill-posed and under-constrained.
We introduce LM-Gaussian, a method capable of generating high-quality reconstructions from a limited number of images.
Our approach significantly reduces the data acquisition requirements compared to previous 3DGS methods.
arXiv Detail & Related papers (2024-09-05T12:09:02Z) - MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo [54.00987996368157]
We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS)
MVSGaussian achieves real-time rendering with better synthesis quality for each scene.
arXiv Detail & Related papers (2024-05-20T17:59:30Z) - CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians [18.42203035154126]
We introduce a structured Gaussian representation that can be controlled in 2D image space.
We then constraint the Gaussians, in particular their position, and prevent them from moving independently during optimization.
We demonstrate significant improvements compared to the state-of-the-art sparse-view NeRF-based approaches on a variety of scenes.
arXiv Detail & Related papers (2024-03-28T15:27:13Z) - VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction [59.40711222096875]
We present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting.
Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets.
arXiv Detail & Related papers (2024-02-27T11:40:50Z) - FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting [58.41056963451056]
We propose a few-shot view synthesis framework based on 3D Gaussian Splatting.
This framework enables real-time and photo-realistic view synthesis with as few as three training views.
FSGS achieves state-of-the-art performance in both accuracy and rendering efficiency across diverse datasets.
arXiv Detail & Related papers (2023-12-01T09:30:02Z) - Monocular Real-Time Volumetric Performance Capture [28.481131687883256]
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video.
Our system reconstructs a fully textured 3D human from each frame by leveraging Pixel-Aligned Implicit Function (PIFu)
We also introduce an Online Hard Example Mining (OHEM) technique that effectively suppresses failure modes due to the rare occurrence of challenging examples.
arXiv Detail & Related papers (2020-07-28T04:45:13Z) - Image Fine-grained Inpainting [89.17316318927621]
We present a one-stage model that utilizes dense combinations of dilated convolutions to obtain larger and more effective receptive fields.
To better train this efficient generator, except for frequently-used VGG feature matching loss, we design a novel self-guided regression loss.
We also employ a discriminator with local and global branches to ensure local-global contents consistency.
arXiv Detail & Related papers (2020-02-07T03:45:25Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.