One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
- URL: http://arxiv.org/abs/2412.00259v2
- Date: Sun, 08 Dec 2024 23:29:02 GMT
- Title: One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
- Authors: Yifan Zhu, Tianyi Xiang, Aaron Dollar, Zherong Pan,
- Abstract summary: We introduce a novel differentiable point-based object representation that allows the joint identification of properties.
Our method employs a novel differentiable point-based object representation coupled with a grid-based appearance field.
We show that our method can learn both simulation- and rendering-ready world models from only one robot action sequence.
- Score: 20.919046758279205
- License:
- Abstract: Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable simulators to identify world models are incapable of jointly optimizing the shape, appearance, and physical properties of the scene. In this work, we introduce a novel object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based object representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models, given the sparse visual and tactile observations of a physical motion sequence. Through a series of system identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready world models from only one robot action sequence.
Related papers
- Pre-Trained Video Generative Models as World Simulators [59.546627730477454]
We propose Dynamic World Simulation (DWS) to transform pre-trained video generative models into controllable world simulators.
To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module.
Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models.
arXiv Detail & Related papers (2025-02-10T14:49:09Z) - DiffGen: Robot Demonstration Generation via Differentiable Physics Simulation, Differentiable Rendering, and Vision-Language Model [72.66465487508556]
DiffGen is a novel framework that integrates differentiable physics simulation, differentiable rendering, and a vision-language model.
It can generate realistic robot demonstrations by minimizing the distance between the embedding of the language instruction and the embedding of the simulated observation.
Experiments demonstrate that with DiffGen, we could efficiently and effectively generate robot data with minimal human effort or training time.
arXiv Detail & Related papers (2024-05-12T15:38:17Z) - DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative
Diffusion Models [102.13968267347553]
We present DiffuseBot, a physics-augmented diffusion model that generates soft robot morphologies capable of excelling in a wide spectrum of tasks.
We showcase a range of simulated and fabricated robots along with their capabilities.
arXiv Detail & Related papers (2023-11-28T18:58:48Z) - Reconstructing Objects in-the-wild for Realistic Sensor Simulation [41.55571880832957]
We present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data.
We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data.
Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views.
arXiv Detail & Related papers (2023-11-09T18:58:22Z) - Learning visual-based deformable object rearrangement with local graph
neural networks [4.333220038316982]
We propose a novel representation strategy that can efficiently model the deformable object states with a set of keypoints and their interactions.
We also propose a light local GNN learning to jointly model the deformable rearrangement dynamics and infer the optimal manipulation actions.
Our method reaches much higher success rates on a variety of deformable rearrangement tasks (96.3% on average) than state-of-the-art method in simulation experiments.
arXiv Detail & Related papers (2023-10-16T11:42:54Z) - Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos [8.012771454339353]
We propose a novel approach for real-to-sim which tracks rigid objects in 3D from RGB-D images and infers physical properties of the objects.
We demonstrate and evaluate our approach on a real-world dataset.
arXiv Detail & Related papers (2023-09-27T14:46:01Z) - Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution [7.14576106770047]
We present a neural network-based simulation framework that can efficiently and realistically enhance a facial performance produced by a low-cost, realtime physics-based simulation.
We use face animation as an exemplar of such a simulation domain, where creating this semantic congruence is achieved by simply dialing in the same muscle actuation controls and skeletal pose in the two simulators.
Our proposed neural network super-resolution framework generalizes from this training set to unseen expressions, compensates for modeling discrepancies between the two simulations due to limited resolution or cost-cutting approximations in the real-time variant, and does not require any semantic descriptors or parameters to
arXiv Detail & Related papers (2023-05-05T00:09:24Z) - RISP: Rendering-Invariant State Predictor with Differentiable Simulation
and Rendering for Cross-Domain Parameter Estimation [110.4255414234771]
Existing solutions require massive training data or lack generalizability to unknown rendering configurations.
We propose a novel approach that marries domain randomization and differentiable rendering gradients to address this problem.
Our approach achieves significantly lower reconstruction errors and has better generalizability among unknown rendering configurations.
arXiv Detail & Related papers (2022-05-11T17:59:51Z) - Virtual Elastic Objects [18.228492027143307]
We build virtual objects that behave like their real-world counterparts, even when subject to novel interactions.
We use a differentiable, particle-based simulator to use deformation fields to find representative material parameters.
We present our results using a dataset of 12 objects under a variety of force fields, which will be shared with the community.
arXiv Detail & Related papers (2022-01-12T18:59:03Z) - Point Cloud Based Reinforcement Learning for Sim-to-Real and Partial
Observability in Visual Navigation [62.22058066456076]
Reinforcement Learning (RL) represents powerful tools to solve complex robotic tasks.
RL does not work directly in the real-world, which is known as the sim-to-real transfer problem.
We propose a method that learns on an observation space constructed by point clouds and environment randomization.
arXiv Detail & Related papers (2020-07-27T17:46:59Z) - ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation [75.0278287071591]
ThreeDWorld (TDW) is a platform for interactive multi-modal physical simulation.
TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments.
We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science.
arXiv Detail & Related papers (2020-07-09T17:33:27Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.