FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting
- URL: http://arxiv.org/abs/2412.00682v1
- Date: Sun, 01 Dec 2024 05:44:38 GMT
- Title: FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting
- Authors: Phu Pham, Damon Conover, Aniket Bera,
- Abstract summary: FlashSLAM is a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction.
Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements.
Our method achieves up to a 92% improvement in average tracking accuracy over previous methods.
- Score: 14.130327598928778
- License:
- Abstract: We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements due to their reliance on gradient descent-based optimization, which is both slow and inaccurate. FlashSLAM addresses these limitations by combining 3DGS with a fast vision-based camera tracking technique, utilizing a pretrained feature matching model and point cloud registration for precise pose estimation in under 80 ms - a 90% reduction in tracking time compared to SplaTAM - without costly iterative rendering. In sparse settings, our method achieves up to a 92% improvement in average tracking accuracy over previous methods. Additionally, it accounts for noise in depth sensors, enhancing robustness when using unspecialized devices such as smartphones. Extensive experiments show that FlashSLAM performs reliably across both sparse and dense settings, in synthetic and real-world environments. Evaluations on benchmark datasets highlight its superior accuracy and efficiency, establishing FlashSLAM as a versatile and high-performance solution for SLAM, advancing the state-of-the-art in 3D reconstruction across diverse applications.
Related papers
- IG-SLAM: Instant Gaussian SLAM [6.228980850646457]
3D Gaussian Splatting has recently shown promising results as an alternative scene representation in SLAM systems.
We present IG-SLAM, a dense RGB-only SLAM system that employs robust Dense-SLAM methods for tracking and combines them with Gaussian Splatting.
We demonstrate competitive performance with state-of-the-art RGB-only SLAM systems while achieving faster operation speeds.
arXiv Detail & Related papers (2024-08-02T09:07:31Z) - Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians [87.48403838439391]
3D Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous SLAM.
We propose the first RGB-only SLAM system with a dense 3D Gaussian map representation.
Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians.
arXiv Detail & Related papers (2024-05-26T12:26:54Z) - MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements [59.70107451308687]
We show for the first time that using 3D Gaussians for map representation with unposed camera images and inertial measurements can enable accurate SLAM.
Our method, MM3DGS, addresses the limitations of prior rendering by enabling faster scale awareness, and improved trajectory tracking.
We also release a multi-modal dataset, UT-MM, collected from a mobile robot equipped with a camera and an inertial measurement unit.
arXiv Detail & Related papers (2024-04-01T04:57:41Z) - CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field [46.8198987091734]
This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field.
Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz.
arXiv Detail & Related papers (2024-03-24T11:19:59Z) - Gaussian Splatting SLAM [16.3858380078553]
We present the first application of 3D Gaussian Splatting in monocular SLAM.
Our method runs live at 3fps, unifying the required representation for accurate tracking, mapping, and high-quality rendering.
Several innovations are required to continuously reconstruct 3D scenes with high fidelity from a live camera.
arXiv Detail & Related papers (2023-12-11T18:19:04Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z) - UncLe-SLAM: Uncertainty Learning for Dense Neural SLAM [60.575435353047304]
We present an uncertainty learning framework for dense neural simultaneous localization and mapping (SLAM)
We propose an online framework for sensor uncertainty estimation that can be trained in a self-supervised manner from only 2D input data.
arXiv Detail & Related papers (2023-06-19T16:26:25Z) - NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM [111.83168930989503]
NICER-SLAM is a dense RGB SLAM system that simultaneously optimize for camera poses and a hierarchical neural implicit map representation.
We show strong performance in dense mapping, tracking, and novel view synthesis, even competitive with recent RGB-D SLAM systems.
arXiv Detail & Related papers (2023-02-07T17:06:34Z) - ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of
Signed Distance Fields [2.0625936401496237]
ESLAM reads RGB-D frames with unknown camera poses in a sequential manner and incrementally reconstructs the scene representation.
ESLAM improves the accuracy of 3D reconstruction and camera localization of state-of-the-art dense visual SLAM methods by more than 50%.
arXiv Detail & Related papers (2022-11-21T18:25:14Z) - Dense RGB-D-Inertial SLAM with Map Deformations [25.03159756734727]
We propose the first tightly-coupled dense RGB-D-inertial SLAM system.
We show that our system is more robust to fast motions and periods of low texture and low geometric variation than a related RGB-D-only SLAM system.
arXiv Detail & Related papers (2022-07-22T08:33:38Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.